Editing Silver
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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | + | | color = (180,173,150) |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
+ | | mass = 0.007 | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
− | | | + | | beauty base = -4 |
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | flammability factor = 0.2 | ||
+ | | market value base = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | melee blunt damage factor = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.5 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
}} | }} | ||
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− | + | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[joy]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds.}} | |
− | === | + | ===Obtaining=== |
− | + | Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed_ship_part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground. | |
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− | == | + | ==Ore== |
− | + | [[File:Silver_ore.png|frameless|Silver ore]] | |
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− | + | Silver ore tiles have 1500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Every tile of ore drops 35 silver when mined, although miners with less than 8 skill in mining will produce significantly less. | |
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