Editing Silver
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | + | | color = (180,173,150) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| always haulable = true | | always haulable = true | ||
− | |||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
+ | | mass = 0.007 | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
Line 49: | Line 21: | ||
| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
− | |||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | flammability factor = 0.4 | ||
+ | | market value base = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | melee blunt damage factor = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.5 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
| volume = 0.1 | | volume = 0.1 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
}} | }} | ||
− | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept. | + | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. |
− | + | Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research quicker and reduce the chance of [[infection]] during recovery from wounds. Sterile tiles boost cleanliness up to 0.60 (Sterile).}} | |
− | |||
− | All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. | + | ===Obtaining=== |
+ | Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed ship part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground. | ||
− | == Ore == | + | ==Ore== |
− | [[File:Silver_ore.png| | + | [[File:Silver_ore.png|thumb|left|Silver ore]] |
− | + | Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block yields 40 silver, although miners with full health and less than 8 skill in mining will produce less. Miners that are above 8 skill in mining but has hindered manipulation or sight will also fail to acquire the full amount of silver. The exact percentage of silver that will be extracted can be found in the [[Mining_Yield|mining yield]] stat that can be seen in the info section of a pawn (the "i" button on the HUD of the pawn). | |
− | |||
− | + | == Usage == | |
− | + | Silver is used in the following crafting recipes: | |
− | |||
− | |||
− | Silver is | ||
{{Ingredient List}} | {{Ingredient List}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
− |