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If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well. | If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well. | ||
− | As sun lamps turn off at night, they consume an average of {{#expr: -(0.8-0.25)*{{P|Power Consumption #}}}} W⋅Days. [[Batteries]] can be used to average out power usage. However, batteries only take in energy at a 50% rate, effectively meaning double the power is required at night, for | + | As sun lamps turn off at night, they consume an average of {{#expr: -(0.8-0.25)*{{P|Power Consumption #}}}} W⋅Days. [[Batteries]] can be used to average out power usage. However, batteries only take in energy at a 50% rate, effectively meaning double the power is required at night, for an average required power generation of {{#expr: -floor(2*(0.8-0.25)/(1+0.8-0.25)*{{P|Power Consumption #}})+10}} W⋅Days.{{Check Tag|Verify|Pretty sure this is correct?}} |
− | Otherwise, 2 | + | Otherwise, 2 [[solar generator]]s are roughly enough to power a single sun lamp, not counting any hydroponics basins. |
=== Hydroponics === | === Hydroponics === |