Editing User:Harakoni
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Template !! Controlled By !! Rollout !! Feature<br | + | ! Template !! Controlled By !! Rollout !! Feature<br>Complete !! Notes/TO-DO |
|- | |- | ||
− | | [[Template: Building | + | | [[Template: Building Material Table]] || [[Template: Building Material Table Row|<nowiki>{{Building Material Table Row}}</nowiki>]] || {{Check}} || {{Cross}} || |
+ | *Check rounding | ||
+ | *Add rest effectiveness | ||
+ | *Check beauty calc on things with beauty (e.g. [[Chess table]]) | ||
+ | *Do general check using bed for example | ||
|- | |- | ||
| [[Template: Apparel Stats Table]] || [[Template: Apparel Stats Table/Row]] || {{Check}} || {{Check}} || Making an interstitial template might be more processor/load time efficient - the template would instead call a middle template, which calls the row template for every quality of that material. This would let you call the material stats once total instead of once per quality. | | [[Template: Apparel Stats Table]] || [[Template: Apparel Stats Table/Row]] || {{Check}} || {{Check}} || Making an interstitial template might be more processor/load time efficient - the template would instead call a middle template, which calls the row template for every quality of that material. This would let you call the material stats once total instead of once per quality. | ||
Line 1,365: | Line 1,369: | ||
! Head !! Body !! Utility !! Weapon | ! Head !! Body !! Utility !! Weapon | ||
|- | |- | ||
− | | {{ | + | | {{icon small|Eltex skullcap|64}} |
− | | {{ | + | | {{icon small|Eltex robe|64}} + {{icon small|Eltex vest|64}} + {{icon small|Eltex shirt|64}} + {{icon small|pants|64}} |
− | | {{ | + | | {{icon small|Shield belt|64}} |
− | | {{ | + | | {{icon small|Eltex staff|64}} |
|- | |- | ||
| colspan='4';| | | colspan='4';| | ||
|- | |- | ||
− | | {{ | + | | {{icon small|Prestige cataphract helmet|64}} |
− | | {{ | + | | {{icon small|Eltex robe|64}} + {{icon small|Flak vest|64}} + {{icon small|Eltex shirt|64}} + {{icon small|pants|64}} |
− | | {{ | + | | {{icon small|Shield belt|64}}/{{icon small|Jump pack|64}} |
− | | {{ | + | | {{icon small|Eltex staff|64}}/{{icon small|Charge rifle|64}}/{{icon small|Persona monosword|64}} |
|- | |- | ||
| colspan='4';| | | colspan='4';| | ||
|- | |- | ||
− | | {{ | + | | {{icon small|Prestige cataphract helmet|64}} |
− | | {{ | + | | {{icon small|Prestige cataphract armor|64}} + {{icon small|Eltex shirt|64}} + {{icon small|pants|64}} |
− | | {{ | + | | {{icon small|Shield belt|64}}/{{icon small|Jump pack|64}} |
− | | {{ | + | | {{icon small|Eltex staff|64}}/{{icon small|Charge rifle|64}}/{{icon small|Persona monosword|64}} |
|- | |- | ||
| colspan='4';| | | colspan='4';| | ||
|- | |- | ||
− | | {{ | + | | {{icon small|Prestige cataphract helmet|64}} |
− | | {{ | + | | {{icon small|Locust armor|64}} + {{icon small|Eltex shirt|64}} + {{icon small|pants|64}} |
− | | {{ | + | | {{icon small|Shield belt|64}} |
− | | {{ | + | | {{icon small|Eltex staff|64}}/{{icon small|Charge rifle|64}}/{{icon small|Persona monosword|64}} |
|- | |- | ||
| colspan='4';| | | colspan='4';| | ||
Line 1,988: | Line 1,992: | ||
* |imagesize = 192px | * |imagesize = 192px | ||
* Biosculpter takes 200W when on, 50W when off. Wind tubrine varies from 0 - 3250W, should this display? | * Biosculpter takes 200W when on, 50W when off. Wind tubrine varies from 0 - 3250W, should this display? | ||
+ | * Terrain affordance needed! - stuff depenetn should be tagged as such and then that should be integrated into [[Template:Building Material Table]] | ||
* Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | * Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | ||
* General clean up cleanup. Weapons especially. | * General clean up cleanup. Weapons especially. |