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|-
 
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| [[Template: Xenotype Faction Table]] || [[Template: Faction Xenotype Chance]] || {{Check}} || {{Check}} || Displays percentages of a xenotype in various factions.
 
| [[Template: Xenotype Faction Table]] || [[Template: Faction Xenotype Chance]] || {{Check}} || {{Check}} || Displays percentages of a xenotype in various factions.
|-
 
| [[Template:Pawn Temperature Row]]  |||| {{Check}} || {{Check}} ||
 
 
|}
 
|}
 
</div>
 
</div>
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|-
 
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| [[Template: Utility Note]] |||| {{Check}} || {{Check}} ||  
 
| [[Template: Utility Note]] |||| {{Check}} || {{Check}} ||  
|-
 
| [[Template: Pyromaniac Weapon Note]] |||| {{Crpss}} || {{Crpss}} ||
 
 
|-
 
|-
 
| [[Template: Cleanliness Note]] |||| {{Check}} || {{Check}} ||  
 
| [[Template: Cleanliness Note]] |||| {{Check}} || {{Check}} ||  
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|-
 
|-
 
| [[Template: Icon List]] |||| {{Check}} || {{Check}}  
 
| [[Template: Icon List]] |||| {{Check}} || {{Check}}  
|-
 
| [[Template: Containment Note]] |||| {{Cross}} || {{Cross}}
 
|-
 
| [[Template: Egg Note]] |||| {{Cross}} || {{Cross}}
 
 
|}
 
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</div>
 
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== TODO ==
 
== TODO ==
For eaach psycast, mentione dhte need for the a minimum psyfocus level
 
 
 
you tu.be/FICHddV2cno
 
 
 
<nowiki>
 
<nowiki>
 
==Asks==
 
==Asks==
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There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page.  
 
There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page.  
  
* Adding the work speed stat and swapping to the acquisition template for all weapons - got up to incendiarylauncher on the nav template going from the top
+
* Adding the work speed stat and swapping to the acquisition template for all apparel - got up to phoenix armor on the nav template going from the top
 
<nowiki>{{Acquisition}}</nowiki>
 
<nowiki>{{Acquisition}}</nowiki>
 
| work speed stat = General Labor Speed
 
| work speed stat = General Labor Speed
* Installing a detoxifier lung might completely subsidise its creation material wise because you can sell the lung?
+
 
* manhunter pulse is excellent against fleshbeasts but only affects some types??
 
* Add gene list/complexity/metabolism etc of each germline xenotype with [[sanguophage]] genes so that players can see what a result will be.
 
* Add canTarget to psycasts.
 
 
* Check the patches in the DLC data to see what changes - some items have descriptions change for example e.g. go-juice description re: psycasters.
 
* Check the patches in the DLC data to see what changes - some items have descriptions change for example e.g. go-juice description re: psycasters.
 
* Mech gestators have progress bars displayed on their sprites. add to page
 
* Mech gestators have progress bars displayed on their sprites. add to page
 
* Verify blood feeder precept only affects pawns with bloodfeeder gene not  all  hemogenic pawns,  and then disessminate  to relevant pages.
 
* Verify blood feeder precept only affects pawns with bloodfeeder gene not  all  hemogenic pawns,  and then disessminate  to relevant pages.
 
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality
 
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality
* Add what buildings turna  room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks.
+
* Add what buildings turna  room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks..
 +
* nobles don't like sharing bedrooms with babies.
 
* xenogerm is probably the ideal early game transhumanist pleaser.
 
* xenogerm is probably the ideal early game transhumanist pleaser.
 
* test cataphract against venom fangs at skill 10
 
* test cataphract against venom fangs at skill 10
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* VERIFY MECHANOID MELEE VERB SETS IN GAME.  
 
* VERIFY MECHANOID MELEE VERB SETS IN GAME.  
 
* "The mortars aren’t even the real benefit of the new mortar system. The benefit is being able to carpet your base with IEDs since they become positively dirt cheap and never miss"
 
* "The mortars aren’t even the real benefit of the new mortar system. The benefit is being able to carpet your base with IEDs since they become positively dirt cheap and never miss"
* Meal analyses expansion.
+
*Meal analyses expansion.
 
* Once biotech is all up: Go through all the stats and do their additions. E.g scanning sickness affects capacities, need to be on those pages. genes. etc.
 
* Once biotech is all up: Go through all the stats and do their additions. E.g scanning sickness affects capacities, need to be on those pages. genes. etc.
 
{{#ask: [[Category:Unverified articles]][[Category:Biotech]]}}
 
{{#ask: [[Category:Unverified articles]][[Category:Biotech]]}}
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* only 40% of pawns will meditate for recreation, only 50% will pray.
 
* only 40% of pawns will meditate for recreation, only 50% will pray.
 
* Do slaves make good gau pruners? Does pruning give recreation like meditating at anima? idt so? if not the base happiness boost and the lack of rec time need means that they spend more time pruning  
 
* Do slaves make good gau pruners? Does pruning give recreation like meditating at anima? idt so? if not the base happiness boost and the lack of rec time need means that they spend more time pruning  
 +
* Drug Harvest Yield Bonus of High Life
 
* Stoves produce heat. need thing like other heat producers have.
 
* Stoves produce heat. need thing like other heat producers have.
 
* Which rec/priduction builds etc can be used with chairs. Place in summary
 
* Which rec/priduction builds etc can be used with chairs. Place in summary
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==== 1.5 ====
 
==== 1.5 ====
Draykoth
+
* [[Couch]]
Reading isn't just a learning activity, it's the best one, because it's the only one you can force a child to do. Instead of waiting for them to hit 90% learning and then do it on their own, if they have the reading learning need, you can just order them to go read
+
* [[Books]]
and they'll actually learn stuff if you have good books, not just get recreation
+
** [[Novel]]
 
+
** [[Textbook]]
 
+
** [[Tome]]
Reports that you can imprisone and study cult of horax membiers.
+
** [[Schematic]]
 +
** [[Bookcase]]
 +
** [[Small bookcase]]
 +
* [[Ornate door]]
 +
* [[Wall torch lamp]]
 +
* [[Wall lamp]]
 +
* [[Flood light]]
 
* [[mechanoid slag chunk]]
 
* [[mechanoid slag chunk]]
 
* [[Bionic jaw]]
 
* [[Bionic jaw]]
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Anomaly
 
Anomaly
[[pit gate]]
+
* [[Bioferrite]]  
[[cube sculpture]]
+
* [[Shambler]]
[[pit burrow]]
+
* [[Deadlife shell]]
[[gray box]]
+
* [[IED deadlife trap]]
 +
* [[Revenant]]
 +
* [[Metalhorror]]
 +
* [[Holding spot]]
 +
* [[Containment platform]]
 +
* [[Electric inhibitor]]
 +
* [[electroharvester]]
 +
* [[bioferrite harvester]]
 +
* [[bioferrite shaper]]
 +
* [[Nerve spiker]]
 +
* [[Incinerator]]
 +
* [[Deadlife pack]]
 +
* [[Disruptor flare]]
 +
* [[sightstealer]]
 +
* [[Fleshbeast]]
 +
* [[Serum lab]]
 +
* [[Voidsight serum]]
 +
* [[Juggernaut serum]]
 +
* [[Metalblood serum]]
 +
* [[Mind-numb serum]]
 +
* [[Ghoul]]
  
 
New textures:
 
New textures:
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* psy lances had warmup or cooldown chances changed?
 
* psy lances had warmup or cooldown chances changed?
 
* skulls are core
 
* skulls are core
* trade price improvement now capped at 39.50%
 
Cooking speed uncapped?
 
  
 
Unrleated to 1.5 but to be implemented:
 
Unrleated to 1.5 but to be implemented:
 
For example, Baby Infant Illness is NOT cured by the biosculptor -- but you can keep tossing in the baby until Grave Illness switches to Common
 
For example, Baby Infant Illness is NOT cured by the biosculptor -- but you can keep tossing in the baby until Grave Illness switches to Common
  
After some quick tests - Looks like piercing spine is.. still behaving a little weird but this doesn't seem like a bug so much as a weird damage type thing.
 
It does 30 damage when hitting an external part (which is quite uncommon, possibly need to look at piercing spine specifically to see if it's got an abnormally high internal part hit chance).
 
When hitting an internal part it does 22.5 damage to the parent part and 12 damage to the internal part. Which is a little weird because regular stabs just do their full damage distributed evenly amongst the parts hit.. This is instead doing 75% damage to the parent and 40% to the internal for a *slight* damage increase.
 
There's no longer the armor interaction weirdness. Now if that internal part was targeted and the hit was mitigated by armor it would do 11 to the parent and 6 to the internal part.
 
The changes make piercing spine vastly less lethal, but probably more useful. You won't randomly poke someone's liver out and kill them immediately, but on the other hand you *will* do a bunch of torso damage and cause them to bleed if you hit something like a stomach, kidney ect. Previously you could just pop out someone's stomach with a piercing spine and they'd be literally unharmed minus the part.
 
 
Yeah it's now incapable of removing an internal part without damaging the external part, which is how basically all other damage types work. It should be *vastly* more consistent, less spontaniously lethal (the damage done to internal parts has gone down substantially, below the threshold for 1-shots in most case), and better when contributing to damage done by other damage types
 
And now piercing spines won't do that annoying thing where they magically remove someone's stomach or kidney, which has no impact on their combat performance whatsoever. Now they'll have a substantially mangled torso and a damaged stomach/kidney instead
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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* Khitrir's suggestions:
 
* Khitrir's suggestions:
 +
** Sun light at different latitudes
 
** Damage types maybe? I know there was some progress on that but idk how complete it is.
 
** Damage types maybe? I know there was some progress on that but idk how complete it is.
 
** How heat mechanics work, generally and with heat pushers. There are some numbers so you can go "x is better than  y" but no way to convert that to "how many to heat a room"
 
** How heat mechanics work, generally and with heat pushers. There are some numbers so you can go "x is better than  y" but no way to convert that to "how many to heat a room"
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* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed?
 
* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed?
 
* Does nutrifungus grow at the same rate as a normal light using plant - othe rlow light plants grow wierd
 
* Does nutrifungus grow at the same rate as a normal light using plant - othe rlow light plants grow wierd
 +
* Do blind pyrophobic pawns break near fire?
 
* Does tortured artist get inspos from catatonia. https://ludeon.com/forums/index.php?topic=56536.0 says no.  
 
* Does tortured artist get inspos from catatonia. https://ludeon.com/forums/index.php?topic=56536.0 says no.  
 
* You used to be able to use beckon to move sleeping mechanoids - they'd move, an then go back to sleep. Is this still the case?
 
* You used to be able to use beckon to move sleeping mechanoids - they'd move, an then go back to sleep. Is this still the case?
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* Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation.
 
* Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation.
 
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]]
 
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]]
 +
* Investigate Pyromaniac mood boost with inferno cannons?
 
* Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns?
 
* Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns?
 
* field hand + elbow blade?
 
* field hand + elbow blade?
 +
* Investigate do pawns with 0 [[Sight]] "see" corpses?  [https://www.reddit.com/r/RimWorld/comments/ld7vwn/you_cant_witness_an_allys_death_or_observe/ answer no]
 
* Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns  
 
* Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns  
 
* Investigate animal haulers not triggering proximity activators for mortar shell plant
 
* Investigate animal haulers not triggering proximity activators for mortar shell plant

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