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| [[Template: Xenotype Faction Table]] || [[Template: Faction Xenotype Chance]] || {{Check}} || {{Check}} || Displays percentages of a xenotype in various factions. | | [[Template: Xenotype Faction Table]] || [[Template: Faction Xenotype Chance]] || {{Check}} || {{Check}} || Displays percentages of a xenotype in various factions. | ||
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</div> | </div> | ||
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| [[Template: Containment Note]] |||| {{Cross}} || {{Cross}} | | [[Template: Containment Note]] |||| {{Cross}} || {{Cross}} | ||
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</div> | </div> | ||
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== TODO == | == TODO == | ||
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<nowiki> | <nowiki> | ||
==Asks== | ==Asks== | ||
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There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page. | There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page. | ||
− | * Adding the work speed stat and swapping to the acquisition template for all | + | * Adding the work speed stat and swapping to the acquisition template for all apparel - got up to phoenix armor on the nav template going from the top |
<nowiki>{{Acquisition}}</nowiki> | <nowiki>{{Acquisition}}</nowiki> | ||
| work speed stat = General Labor Speed | | work speed stat = General Labor Speed | ||
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* manhunter pulse is excellent against fleshbeasts but only affects some types?? | * manhunter pulse is excellent against fleshbeasts but only affects some types?? | ||
* Add gene list/complexity/metabolism etc of each germline xenotype with [[sanguophage]] genes so that players can see what a result will be. | * Add gene list/complexity/metabolism etc of each germline xenotype with [[sanguophage]] genes so that players can see what a result will be. | ||
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* Verify blood feeder precept only affects pawns with bloodfeeder gene not all hemogenic pawns, and then disessminate to relevant pages. | * Verify blood feeder precept only affects pawns with bloodfeeder gene not all hemogenic pawns, and then disessminate to relevant pages. | ||
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality | * Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality | ||
− | * Add what buildings turna room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks. | + | * Add what buildings turna room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks.. |
+ | * nobles don't like sharing bedrooms with babies. | ||
* xenogerm is probably the ideal early game transhumanist pleaser. | * xenogerm is probably the ideal early game transhumanist pleaser. | ||
* test cataphract against venom fangs at skill 10 | * test cataphract against venom fangs at skill 10 | ||
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* VERIFY MECHANOID MELEE VERB SETS IN GAME. | * VERIFY MECHANOID MELEE VERB SETS IN GAME. | ||
* "The mortars aren’t even the real benefit of the new mortar system. The benefit is being able to carpet your base with IEDs since they become positively dirt cheap and never miss" | * "The mortars aren’t even the real benefit of the new mortar system. The benefit is being able to carpet your base with IEDs since they become positively dirt cheap and never miss" | ||
− | * Meal analyses expansion. | + | *Meal analyses expansion. |
* Once biotech is all up: Go through all the stats and do their additions. E.g scanning sickness affects capacities, need to be on those pages. genes. etc. | * Once biotech is all up: Go through all the stats and do their additions. E.g scanning sickness affects capacities, need to be on those pages. genes. etc. | ||
{{#ask: [[Category:Unverified articles]][[Category:Biotech]]}} | {{#ask: [[Category:Unverified articles]][[Category:Biotech]]}} | ||
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* only 40% of pawns will meditate for recreation, only 50% will pray. | * only 40% of pawns will meditate for recreation, only 50% will pray. | ||
* Do slaves make good gau pruners? Does pruning give recreation like meditating at anima? idt so? if not the base happiness boost and the lack of rec time need means that they spend more time pruning | * Do slaves make good gau pruners? Does pruning give recreation like meditating at anima? idt so? if not the base happiness boost and the lack of rec time need means that they spend more time pruning | ||
+ | * Drug Harvest Yield Bonus of High Life | ||
* Stoves produce heat. need thing like other heat producers have. | * Stoves produce heat. need thing like other heat producers have. | ||
* Which rec/priduction builds etc can be used with chairs. Place in summary | * Which rec/priduction builds etc can be used with chairs. Place in summary | ||
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==== 1.5 ==== | ==== 1.5 ==== | ||
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Reports that you can imprisone and study cult of horax membiers. | Reports that you can imprisone and study cult of horax membiers. | ||
* [[mechanoid slag chunk]] | * [[mechanoid slag chunk]] | ||
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* Khitrir's suggestions: | * Khitrir's suggestions: | ||
+ | ** Sun light at different latitudes | ||
** Damage types maybe? I know there was some progress on that but idk how complete it is. | ** Damage types maybe? I know there was some progress on that but idk how complete it is. | ||
** How heat mechanics work, generally and with heat pushers. There are some numbers so you can go "x is better than y" but no way to convert that to "how many to heat a room" | ** How heat mechanics work, generally and with heat pushers. There are some numbers so you can go "x is better than y" but no way to convert that to "how many to heat a room" | ||
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* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed? | * Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed? | ||
* Does nutrifungus grow at the same rate as a normal light using plant - othe rlow light plants grow wierd | * Does nutrifungus grow at the same rate as a normal light using plant - othe rlow light plants grow wierd | ||
+ | * Do blind pyrophobic pawns break near fire? | ||
* Does tortured artist get inspos from catatonia. https://ludeon.com/forums/index.php?topic=56536.0 says no. | * Does tortured artist get inspos from catatonia. https://ludeon.com/forums/index.php?topic=56536.0 says no. | ||
* You used to be able to use beckon to move sleeping mechanoids - they'd move, an then go back to sleep. Is this still the case? | * You used to be able to use beckon to move sleeping mechanoids - they'd move, an then go back to sleep. Is this still the case? | ||
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* Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | * Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | ||
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | * Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | ||
+ | * Investigate Pyromaniac mood boost with inferno cannons? | ||
* Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | * Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | ||
* field hand + elbow blade? | * field hand + elbow blade? | ||
+ | * Investigate do pawns with 0 [[Sight]] "see" corpses? [https://www.reddit.com/r/RimWorld/comments/ld7vwn/you_cant_witness_an_allys_death_or_observe/ answer no] | ||
* Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | * Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | ||
* Investigate animal haulers not triggering proximity activators for mortar shell plant | * Investigate animal haulers not triggering proximity activators for mortar shell plant |