Talk:Deconstruct
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- (cur prev topic) 16:57, 27 April 2020 . . FixSomeBugs (talk | contribs) commented on "Different amounts of materials returned" (That's what it looks like reading the code (with the call to GenMath.RoundRandom and all), but I just tried building ~20 electric smithys...) . . +395
- (cur prev topic) 16:31, 27 April 2020 . . PigeonGuru (talk | contribs) commented on "Different amounts of materials returned" (Deconstructing a structure returns 75% of the original resource cost. Expect the cost to average out to 3.75 components over time, albeit...) . . +180
- (cur prev topic) 23:51, 26 April 2020 . . FixSomeBugs (talk | contribs) commented on "Different amounts of materials returned" (I've noticed that when deconstructing a machining table in 1.1 I sometimes get 3 components back, sometimes 4. I'm poking around a bit to...) . . +267