Difference between revisions of "Cassandra Classic"
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MortalSmurph (talk | contribs) (→Code Specifics: Updating code specifics) |
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==Code Specifics== | ==Code Specifics== | ||
− | + | Major Threats | |
+ | |||
<onDays>4.6</onDays> | <onDays>4.6</onDays> | ||
<offDays>6.0</offDays> | <offDays>6.0</offDays> | ||
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<numIncidentsRange>1~2</numIncidentsRange> | <numIncidentsRange>1~2</numIncidentsRange> | ||
− | + | Misc. Events | |
+ | |||
<mtbDays>4.8</mtbDays> | <mtbDays>4.8</mtbDays> | ||
{{nav|ai}} | {{nav|ai}} | ||
[[Category:AI]] | [[Category:AI]] |
Revision as of 02:22, 24 February 2022
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Cassandra Classic
Cassandra creates story events on a steadily-increasing curve of challenge and tension.
Base Stats
- Type
- AI Storytellers
Cassandra Classic is the default storyteller. Challenges start easy with a single manhunter animal/single raider, and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids.
Code Specifics
Major Threats
<onDays>4.6</onDays> <offDays>6.0</offDays> <minSpacingDays>1.9</minSpacingDays> <numIncidentsRange>1~2</numIncidentsRange>
Misc. Events
<mtbDays>4.8</mtbDays>