Difference between revisions of "Hive"
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(They aren't damaged by low temps. Tested in game. The insects will eventually go hypothermic and not tend the hive, but thats something else.) |
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A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like [[megascarab]]s, [[megaspider]]s and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours. Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will not chase too far away and won't defend themselves from attackers outside the radius. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below. | A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like [[megascarab]]s, [[megaspider]]s and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours. Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will not chase too far away and won't defend themselves from attackers outside the radius. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below. | ||
− | If left untouched, hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[Insect jelly]] within 10.4 to 12 game hours in its direct radius, and 1 [[Glow pod]] within 12 and 24 game hours | + | If left untouched, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[Insect jelly]] within 10.4 to 12 game hours in its direct radius, and 1 [[Glow pod]] within 12 and 24 game hours. If a dormant hive is damaged in any way, the insects may turn [[Mental break#Manhunter|manhunter]] to attack the perceived threat. Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}} |
− | During infestations, full waves of insects appear during the first few seconds. The hives may expand to tiles with an overhead mountain, but not roofs. | + | During infestations, full waves of insects appear during the first few seconds. The hives may expand to tiles with an overhead mountain, but not roofs.{{Check Tag|Fact Check}} |
When destroyed they drop 30 insect jelly. | When destroyed they drop 30 insect jelly. | ||
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They will initially generate with up to 200 combat power of insectoids, e.g. one megaspide and one megascarab, and can have up to 500 points of insectoids at one time alive at one time. {{Check Tag|Fact Check|Numbers taken from defs. Needs to be checked in game}} | They will initially generate with up to 200 combat power of insectoids, e.g. one megaspide and one megascarab, and can have up to 500 points of insectoids at one time alive at one time. {{Check Tag|Fact Check|Numbers taken from defs. Needs to be checked in game}} | ||
− | ==Version | + | ==Version history== |
+ | * ? - Hives no longer take damage at -20°C.{{Check Tag|Fact Check|It is unclear if this was ever the case}} | ||
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. | ||
* [[Version/1.1.0|1.1.0]] - Now slowly heals over the course of days | * [[Version/1.1.0|1.1.0]] - Now slowly heals over the course of days | ||
* [[Version/1.3.3066|1.3.3066]] - Insect Jelly from destruction reduced from 100 -> 30. | * [[Version/1.3.3066|1.3.3066]] - Insect Jelly from destruction reduced from 100 -> 30. | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 07:38, 16 March 2022
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Hive
A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.
Base Stats
Building
A hive can spawn in regions with caves or when opening an ancient shrine or at Infestation events. It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like megascarabs, megaspiders and spelopedes. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours. Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will not chase too far away and won't defend themselves from attackers outside the radius. They will also mine random tiles which sometimes lead to Collapsed rocks falling from above and killing anything below.
If left untouched, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 Insect jelly within 10.4 to 12 game hours in its direct radius, and 1 Glow pod within 12 and 24 game hours. If a dormant hive is damaged in any way, the insects may turn manhunter to attack the perceived threat. Hives will self-heal over time 1 HP per 6,000 ticks (1.67 mins), or a total of 10 HP per day.[Fact Check]
During infestations, full waves of insects appear during the first few seconds. The hives may expand to tiles with an overhead mountain, but not roofs.[Fact Check]
When destroyed they drop 30 insect jelly.
Dormant hives may be present in maps which have caves. Those hives will not spread, although they will produce jelly and glow pods as usual. They will also spawn with insects around them, but they will not spawn more over time.
If they are not maintained for 60,000 ticks (16.67 mins), they will be healthy for a further 60,000 ticks (16.67 mins) before taking 10 points of damage every 250 ticks (4.17 secs) [Fact Check]
They will initially generate with up to 200 combat power of insectoids, e.g. one megaspide and one megascarab, and can have up to 500 points of insectoids at one time alive at one time. [Fact Check]