Difference between revisions of "Outdoors"
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(Added more details on losing/gaining for ver 1.2.3005) |
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* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%. | * While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%. | ||
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[[Category:Status Level]] | [[Category:Status Level]] |
Revision as of 22:21, 5 April 2022
Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.
This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
Strategies
- Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
- Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
- Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
- Manually Draft them and move them outside for awhile.
- Pawns not under roofs will gain Outdoors faster than under roofs.
- While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.