Difference between revisions of "Flammability"
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Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken. | Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken. | ||
Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects. | Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects. | ||
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+ | == Version history == | ||
+ | * [[Version/1.3.3101|1.3.3101]] - [[Orders#Uninstall|Minified]] things now inherit their inner thing's flammability. |
Revision as of 14:15, 18 July 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc.. |
Flammability is a stat: How easily an object catches fire and how strongly it burns. Its minimum allowed value is 0%. Its maximum allowed value is 500%. Its default value is 0%.
Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor reduces the flammability of its wearer by 68%.
For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters , have both a flammability of 0% and are immune to flame damage but these are separate effects.