Difference between revisions of "Template:Hit Point Market Value Inverse/doc"
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(Initial documentation for the Hit Point Market Value Inverse) |
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Returns <code>never</code> if ''n'' > ''m'' | Returns <code>never</code> if ''n'' > ''m'' | ||
+ | |||
+ | Note that this ignores all sell price modifiers. | ||
[[File:Graph1.png|thumb|Relationship between hit points and value]] | [[File:Graph1.png|thumb|Relationship between hit points and value]] |
Latest revision as of 08:16, 21 July 2022
This template calculates the minimum percentage hit points (0.0 to 1.0) at which an item would be worth n if its market value at full durability is m:
{{Hit Point Market Value Inverse|n|m}}
Returns never
if n > m
Note that this ignores all sell price modifiers.
Examples[edit]
{{Hit Point Market Value Inverse|64|64}}
- Returns
0.9
because from0.9
to1.0
hit points, items have full market value.
{{Hit Point Market Value Inverse|5|50}}
- Returns
0.5
because items have 10% of full market value when at 50% of hit points.
{{Hit Point Market Value Inverse|2|50}}
- Returns
0.2
because items have 4% of full market value when at 20% of hit points.
{{Hit Point Market Value Inverse|80|75}}
- Returns
never
because the target market value is greater than the maximum market value