Difference between revisions of "Constructoid"
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== Summary == | == Summary == | ||
− | + | Constructoids can perform an array of construction tasks, from building roofs to repairing buildings and even hauling resources to blueprints. The constructoid is equipped with a small slug gun for light defense and built-in cutting blades, but is not a good frontline fighter. | |
− | Constructoids | + | Constructoids have a Construction skill of 10, but a [[Global Work Speed]] of 40%. Compared to [[Carrier]] dyrads{{IdeologyIcon}}, mechs don't need to sleep; their power recharge means they have less downtime than organic pawns. Both don't need to eat or recreate. |
== Analysis == | == Analysis == |
Revision as of 17:53, 23 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Constructoid
Base Stats
- Type
- [[]]
A constructoid is a mechanoid added by the Biotech DLC.
Summary
Constructoids can perform an array of construction tasks, from building roofs to repairing buildings and even hauling resources to blueprints. The constructoid is equipped with a small slug gun for light defense and built-in cutting blades, but is not a good frontline fighter.
Constructoids have a Construction skill of 10, but a Global Work Speed of 40%. Compared to Carrier dyrads, mechs don't need to sleep; their power recharge means they have less downtime than organic pawns. Both don't need to eat or recreate.
Analysis
The constructoid has 10 construction that allows it to create most skill-locked buildings. It has a construct speed of 20%, making in inferior to a skilled pawn unless in great numbers. Costs 50 steel and 1 subcore to make, or a total of 100 steel and 2 components. Creates 5 toxic wastepacks on gestration.
The constructoid will move to any blueprint automatically and being construction, provided the resources are available. They will haul resources to the blueprint or cut down plants in the way if needed, but otherwise will only construct. The constructoid cannot be manually controlled unless drafted, in which case they can be ordered to move, melee, and shoot targets.
Training
If applicable This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
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