Difference between revisions of "Constructoid"
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− | A '''constructoid''' is a mechanoid added by the [[Biotech DLC]]. | + | A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]]. |
== Summary == | == Summary == | ||
− | Constructoids | + | Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 59 [[steel]], taking up 1 bandwidth from a mechanitor. They recharge in a [[mech recharger]], creating 5 [[wastepack]]s whenever the recharger's waste is filled up. |
− | Constructoids have | + | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a [[slugthrower]] for defense. Mechs do not count as a pawn for determining [[raid points]], but still contribute wealth. |
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+ | Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s. | ||
== Analysis == | == Analysis == | ||
− | + | Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass. | |
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− | + | With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without [[quality]], such as [[wall]]s and [[floor]]s. | |
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== Health == | == Health == |
Revision as of 04:11, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Constructoid
Base Stats
- Type
- [[]]
A constructoid is a mechanoid added by the Biotech DLC.
Summary
Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 59 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute wealth.
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.
Analysis
Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass.
With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
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