Difference between revisions of "Constructoid"

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A '''constructoid''' is a mechanoid added by the [[Biotech DLC]].
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A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]].
  
 
== Summary ==
 
== Summary ==
Constructoids can perform an array of construction tasks, from building roofs to repairing buildings and even hauling resources to blueprints. The constructoid is equipped with a small slug gun for light defense and built-in cutting blades, but is not a good frontline fighter.
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Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 59 [[steel]], taking up 1 bandwidth from a mechanitor. They recharge in a [[mech recharger]], creating 5 [[wastepack]]s whenever the recharger's waste is filled up.
  
Constructoids have a Construction skill of 10, but a [[Global Work Speed]] of 50%.
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As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a [[slugthrower]] for defense. Mechs do not count as a pawn for determining [[raid points]], but still contribute wealth.
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Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.
  
 
== Analysis ==
 
== Analysis ==
The constructoid has 10 construction that allows it to create most skill-locked buildings.
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Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass.
It has a construct speed of 20%, making in inferior to a skilled pawn unless in great numbers.
 
Costs 50 steel and 1 subcore to make, or a total of 100 steel and 2 components.
 
Creates 5 toxic wastepacks on gestration.
 
  
The constructoid will move to any blueprint automatically and being construction, provided the resources are available. They will haul resources to the blueprint or cut down plants in the way if needed, but otherwise will only construct.
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With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without [[quality]], such as [[wall]]s and [[floor]]s.
The constructoid cannot be manually controlled unless drafted, in which case they can be ordered to move, melee, and shoot targets.
 
  
 
== Health ==
 
== Health ==

Revision as of 04:11, 24 October 2022

Constructoid

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Base Stats

Type
[[]]

A constructoid is a mechanoid added by the Biotech DLC.

Summary

Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 59 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute wealth.

Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.

Analysis

Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass.

With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

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