Difference between revisions of "Armor - Heat"

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The remaining armor rating is then compared against a random number from 0 to 100.
 
The remaining armor rating is then compared against a random number from 0 to 100.
  
    - If the random number is under half the armor rating, the damage deflects harmlessly.
+
* If the random number is under half the armor rating, the damage deflects harmlessly.
    - If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
+
* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
    - If the random number is greater than the armor rating, the armor has no effect.
+
* If the random number is greater than the armor rating, the armor has no effect.
  
 
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
 
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
  
 
Each layer of armor is applied separately, from the outside in.}}
 
Each layer of armor is applied separately, from the outside in.}}

Revision as of 22:54, 31 October 2022

Armor - Heat is a stat: The protection given against temperature-related damage like burns.

Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.

The remaining armor rating is then compared against a random number from 0 to 100.

  • If the random number is under half the armor rating, the damage deflects harmlessly.
  • If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
  • If the random number is greater than the armor rating, the armor has no effect.

For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.

Each layer of armor is applied separately, from the outside in.