Difference between revisions of "Armor - Heat"
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The remaining armor rating is then compared against a random number from 0 to 100. | The remaining armor rating is then compared against a random number from 0 to 100. | ||
− | + | * If the random number is under half the armor rating, the damage deflects harmlessly. | |
− | + | * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. | |
− | + | * If the random number is greater than the armor rating, the armor has no effect. | |
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. | For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. | ||
Each layer of armor is applied separately, from the outside in.}} | Each layer of armor is applied separately, from the outside in.}} |
Revision as of 22:54, 31 October 2022
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Armor - Heat is a stat: The protection given against temperature-related damage like burns.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.