Difference between revisions of "Health Difficulties"
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | <noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Name !! [[ | + | !Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works. Injuries to artificial parts do not cause any pain.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn ×2'</ref> !! Bleeding !! Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !! Inner Treated !! Solid Treated |
+ | |- | ||
+ | !Beam Burn | ||
+ | | 1.25 || 0.625 || Old beam wound || No|| 6% || 30% || ?% || Yes || Burned off || Burned out || Bandaged || Sutured || Set | ||
|- | |- | ||
!Burn | !Burn | ||
− | | 1.875 | + | | 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set |
+ | |- | ||
+ | !Chemical Burn<ref>Used when a pawn with [[Death acidifier]] hediff is killed.</ref> | ||
+ | | 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off (chemical)|| Burned out (chemical)|| Bandaged || Tended || Tended | ||
|- | |- | ||
!Crush | !Crush | ||
− | | 1.25 | + | | 1.25 || 0.625 || Scar || Yes || 1% || 15% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set |
|- | |- | ||
!Crack | !Crack | ||
− | | 1.0 | + | | 1.0 || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0% || 0% || 0% || Yes || Shattered || Shattered || Set || Set || Set |
|- | |- | ||
!Cut | !Cut | ||
− | | 1.25 | + | | 1.25 || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Surgical Cut | !Surgical Cut | ||
− | | 1.25 | + | | 1.25 || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1.25 | + | | 1.25 || 0.625 || Scratch scar || No || 6% || 15% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bite | !Bite | ||
− | | 1.25 | + | | 1.25 || 0.625 || Bite scar || No || 6% || 30% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set |
|- | |- | ||
!Stab | !Stab | ||
− | | 1.25 | + | | 1.25 || 0.625 || Stab scar || No || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1.25 | + | | 1.25 || 0.625 || Old gunshot || No || 6% || 15% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1.25 | + | | 1.25 || 0.625 || Scar || Yes || 6% || 20% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1.25 | + | | 1.25 || 0.625 || Old bruise || No || 0% || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|- | |- | ||
!Frostbite | !Frostbite | ||
− | | 1.25 | + | | 1.25 || 0.625 || Frostbite scar || Yes || 0% || 25% || 1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set |
|- | |- | ||
− | !Missing Body Part<ref>Only applies to missing limbs | + | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> |
− | | | + | | - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || - |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1.25 | + | | 1.25 || 0.0 || Scar || No || 6% || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|} | |} | ||
Latest revision as of 13:17, 7 November 2022
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Scar pain[2] | Old Label | Combines?[3] | Bleeding | Infection Chance [4] | Become Old Chance | Naturally Heals | Destroyed[5] | Destroyed Out[6] | Treated | Inner Treated | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Burn | 1.25 | 0.625 | Old beam wound | No | 6% | 30% | ?% | Yes | Burned off | Burned out | Bandaged | Sutured | Set |
Burn | 1.875 | 0.625 | Burn scar | Yes | 0% | 30% | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set |
Chemical Burn[7] | 1.875 | 0.625 | Burn scar | Yes | 0% | 30% | 1% | Yes | Burned off (chemical) | Burned out (chemical) | Bandaged | Tended | Tended |
Crush | 1.25 | 0.625 | Scar | Yes | 1% | 15% | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set |
Crack | 1.0 | 0.625 | Scar | ?[8] | 0% | 0% | 0% | Yes | Shattered | Shattered | Set | Set | Set |
Cut | 1.25 | 0.625 | Cut scar | Yes | 6% | 15% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Surgical Cut | 1.25 | 0.625 | Cut scar | Yes | 6% | 15% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Scratch | 1.25 | 0.625 | Scratch scar | No | 6% | 15% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bite | 1.25 | 0.625 | Bite scar | No | 6% | 30% | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set |
Stab | 1.25 | 0.625 | Stab scar | No | 6% | 15% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Gunshot | 1.25 | 0.625 | Old gunshot | No | 6% | 15% | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set |
Shredded | 1.25 | 0.625 | Scar | Yes | 6% | 20% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bruise | 1.25 | 0.625 | Old bruise | No | 0% | 0% | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
Frostbite | 1.25 | 0.625 | Frostbite scar | Yes | 0% | 25% | 1% | Yes | Lost to frostbite | N/A [9] | Bandaged | Sutured | Set |
Missing Body Part[10] | - | - | - | - | 12% | - | - | - | Gone | Gone | - | - | - |
Misc[11] | 1.25 | 0.0 | Scar | No | 6% | ? [12] | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works. Injuries to artificial parts do not cause any pain.
- ↑ Pain per point of damage from scars. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Base chance of getting infected if left untreated.
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Used when a pawn with Death acidifier hediff is killed.
- ↑ Not defined in the files whether or not it combines.
- ↑ Internal organs cannot be affected by frostbite.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
- ↑ Default/debug damage type. Doesn't occur in the normal game.
- ↑ Undefined.