Difference between revisions of "Health Difficulties"

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m (Looks like the new default pain for scars is 0.625. See Hediffs_Local_Injuries.xml)
(Added beam burn)
 
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !!  Bleeding !!  Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
+
!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works. Injuries to artificial parts do not cause any pain.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !!  Bleeding !!  Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
 +
|-
 +
!Beam Burn
 +
| 1.25 || 0.625 || Old beam wound || No|| 6% || 30% || ?% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Burn
 
!Burn
| 1.875 || 0.625 || Burn scar || Yes || 0.0 || 25% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
+
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
 +
|-
 +
!Chemical Burn<ref>Used when a pawn with [[Death acidifier]] hediff is killed.</ref>
 +
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off (chemical)|| Burned out (chemical)|| Bandaged || Tended || Tended
 
|-
 
|-
 
!Crush
 
!Crush
| 1.25  || 0.625 || Scar || Yes || 0.4 || 10% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
+
| 1.25  || 0.625 || Scar || Yes || 1% || 15% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
 
|-
 
|-
 
!Crack
 
!Crack
| 1.0  || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0.0 || 0% || 0% || Yes || Shattered || Shattered || Healed || Healed || Set
+
| 1.0  || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0% || 0% || 0% || Yes || Shattered || Shattered || Set || Set || Set
 
|-
 
|-
 
!Cut
 
!Cut
| 1.25  || 0.625 || Cut scar || Yes || 1.0 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
+
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 +
|-
 +
!Surgical Cut
 +
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Scratch
 
!Scratch
| 1.25 || 0.625  || Scratch scar || No || 0.1 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Scratch scar || No || 6%  || 15% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Bite
 
!Bite
| 1.25 || 0.625  || Bite scar || No || 0.1 || 25% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Bite scar || No || 6%  || 30% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Stab
 
!Stab
| 1.25 || 0.625  || Stab scar || No || 0.8 || 10% || 1% ||  Yes || Cut off || Cut out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Stab scar || No || 6%  || 15% || 1% ||  Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Gunshot
 
!Gunshot
| 1.25 || 0.625  || Old gunshot || No || 0.92 || 10% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Old gunshot || No || 6%  || 15% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Shredded
 
!Shredded
| 1.25 || 0.625  || Scar || Yes || 1.0 || 10% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Scar || Yes || 6%  || 20% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Bruise
 
!Bruise
| 1.25 || 0.625 || Old bruise || No || 0.0 || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
+
| 1.25 || 0.625 || Old bruise || No || 0% || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
|-
 
|-
 
!Frostbite
 
!Frostbite
| 1.25 || 0.625 || Frostbite scar || Yes || 1.0 || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
+
| 1.25 || 0.625 || Frostbite scar || Yes || 0% || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
 
|-
 
|-
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
| - || - || - || -|| - || - || -|| -|| Gone || Gone || - || - || -
+
| - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || -
 
|-
 
|-
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
| 1.0 || 0.0 || Scar || No || 1.0 || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
+
| 1.25 || 0.0 || Scar || No || 6% || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
|}
 
|}
  

Latest revision as of 13:17, 7 November 2022


A table of the default health difficulties for RimWorld damage.

Name Pain[1] Scar pain[2] Old Label Combines?[3] Bleeding Infection Chance [4] Become Old Chance Naturally Heals Destroyed[5] Destroyed Out[6] Treated Inner Treated Solid Treated
Beam Burn 1.25 0.625 Old beam wound No 6% 30% ?% Yes Burned off Burned out Bandaged Sutured Set
Burn 1.875 0.625 Burn scar Yes 0% 30% 1% Yes Burned off Burned out Bandaged Sutured Set
Chemical Burn[7] 1.875 0.625 Burn scar Yes 0% 30% 1% Yes Burned off (chemical) Burned out (chemical) Bandaged Tended Tended
Crush 1.25 0.625 Scar Yes 1% 15% 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 1.0 0.625 Scar ?[8] 0% 0% 0% Yes Shattered Shattered Set Set Set
Cut 1.25 0.625 Cut scar Yes 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Surgical Cut 1.25 0.625 Cut scar Yes 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Scratch 1.25 0.625 Scratch scar No 6% 15% 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.25 0.625 Bite scar No 6% 30% 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.25 0.625 Stab scar No 6% 15% 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.25 0.625 Old gunshot No 6% 15% 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.25 0.625 Scar Yes 6% 20% 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.25 0.625 Old bruise No 0% 0% 0% Yes Destroyed Destroyed Bandaged Sutured Set
Frostbite 1.25 0.625 Frostbite scar Yes 0% 25% 1% Yes Lost to frostbite N/A [9] Bandaged Sutured Set
Missing Body Part[10] - - - - 12% - - - Gone Gone - - -
Misc[11] 1.25 0.0 Scar No 6% ? [12] 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works. Injuries to artificial parts do not cause any pain.
  2. Pain per point of damage from scars. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Base chance of getting infected if left untreated.
  5. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  6. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  7. Used when a pawn with Death acidifier hediff is killed.
  8. Not defined in the files whether or not it combines.
  9. Internal organs cannot be affected by frostbite.
  10. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  11. Default/debug damage type. Doesn't occur in the normal game.
  12. Undefined.