Difference between revisions of "Cassandra Classic"

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Cassandra Classic is the default storyteller. Challenges start easy with a single [[Manhunter pack|manhunter]] animal/single [[raider]], and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids.
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Cassandra Classic is the default storyteller. Challenges start easy with a single [[Manhunter pack|manhunter]] animal/single [[raider]], and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. On average, players find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids. However due to randomization, Randy may give a stream of raids with no breaks which may also cause a game loss.
  
  

Revision as of 14:03, 27 November 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Cassandra Classic

Cassandra Classic

Cassandra creates story events on a steadily-increasing curve of challenge and tension.

Base Stats

Type
AI Storytellers

Cassandra Classic is the default storyteller. Challenges start easy with a single manhunter animal/single raider, and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. On average, players find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids. However due to randomization, Randy may give a stream of raids with no breaks which may also cause a game loss.


Code Specifics

Major Threats

<onDays>4.6</onDays>
<offDays>6.0</offDays>
<minSpacingDays>1.9</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange>

Misc. Events

<mtbDays>4.8</mtbDays>