Difference between revisions of "Mech gestator"

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== Acquisition ==
 
== Acquisition ==
Mech Gestators can be built once [[Research#Basic Mechtech|Basic Mechtech]] is researched. Building it takes 150 [[Steel]], 3 [[Components]], and 134 ticks of work. It does not have a minimum construction requirement.
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Mech gestators can be built once [[Research#Basic Mechtech|Basic Mechtech]] is researched. Building it takes {{Icon Small|steel}} 150 [[Steel]], {{Icon Small|components}} 3 [[Components]], and 134 ticks of work. It does not have a minimum construction requirement.
  
 
== Summary ==
 
== Summary ==
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Mech gestators are used to build and revive most light [[Mechanoids]]. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur.
  
 
== Analysis ==
 
== Analysis ==
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Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
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Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]], meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.
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[[War urchins]], despite being light mechanoids, are not created at this gestator. They are instead created by the [[War queen]].
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==See also==
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[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids.
  
 
== Version history ==
 
== Version history ==

Revision as of 05:46, 19 December 2022

Mech gestator

Mech gestator

Base Stats

Type
Building

Acquisition

Mech gestators can be built once Basic Mechtech is researched. Building it takes Steel 150 Steel, Components 3 Components, and 134 ticks of work. It does not have a minimum construction requirement.

Summary

Mech gestators are used to build and revive most light Mechanoids. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur.

Analysis

Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.

Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth, meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.

War urchins, despite being light mechanoids, are not created at this gestator. They are instead created by the War queen.

See also

Large mech gestator - The larger variant, for creating other sizes of mechanoids.

Version history