Difference between revisions of "Gear"

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m (Dropped category headers down once for Damage, Clothing, Armor, and clothing layers.)
(mostly revert. list all the items, then dropping stuff, then the two stats after)
 
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==Gear==
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{| align=center
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'''Gear''' includes items that are worn, equipped, or carried. These include:
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*[[Weapon]]s
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*[[Utility]] items
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*[[Apparel]] - [[clothing]] and [[armor]]
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*Inventory items, such as [[drug]]s, [[medicine]], and [[meal]]s. Does not include [[haul]]ed items, but items packed by a [[caravan]] do count.
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From the gear tab, you can drop items or use food. Dropping equipped items (weapons, utility, apparel) is not an instant process. Equipping apparel also has a delay. Multiple drops can be queued while holding {{Key|shift}} and clicking.
  
Equipment worn by your colonists to protect them from the elements, or protect them from [[Damage|harm]]. There's two main types of gear in Rimworld: [[Armor|armor]] and [[Clothing|clothing]].
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The gear tab also lists 2 stats:
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*Mass carried.
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*Comfortable temperature range, based on apparel worn
  
===Damage===
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[[Category:Items]]
{{:Damage}}
 
 
 
===Clothing===
 
{{:Clothing}}
 
 
 
===Armor===
 
{{:Armor}}
 
 
 
===Clothing Layers===
 
{{:Clothing Layers}}
 
 
 
==Disposal==
 
All gear can be burned using the [[Crematorium|crematorium]]. Simply create a "burn apparel" bill, and be sure to uncheck anything you want to keep (like Body Armor, or Powered Armor).
 

Latest revision as of 12:18, 21 December 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Weapons Apparel Clothing Armor Utility

Gear includes items that are worn, equipped, or carried. These include:

From the gear tab, you can drop items or use food. Dropping equipped items (weapons, utility, apparel) is not an instant process. Equipping apparel also has a delay. Multiple drops can be queued while holding ⇧ Shift and clicking.

The gear tab also lists 2 stats:

  • Mass carried.
  • Comfortable temperature range, based on apparel worn