Difference between revisions of "Flammability"
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− | {{stub|reason = The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc.}} | + | {{stub|reason = 1) The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc. 2) [[Genes#Fire resistant|Fire resistant]] gene {{BiotechIcon}} - include order of operations esp when combined with phoenix armor }} |
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| default base value = 0 | | default base value = 0 |
Revision as of 14:28, 23 December 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc. 2) Fire resistant gene - include order of operations esp when combined with phoenix armor. |
Flammability is a stat: How easily an object catches fire and how strongly it burns. Its minimum allowed value is 0%. Its maximum allowed value is 500%. Its default value is 0%.
Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor reduces the flammability of its wearer by 68%.
For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters , have both a flammability of 0% and are immune to flame damage but these are separate effects.