Difference between revisions of "Flammability"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{stub|reason = The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc.}}
+
{{stub|reason = 1) The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc. 2) [[Genes#Fire resistant|Fire resistant]] gene {{BiotechIcon}} - include order of operations esp when combined with phoenix armor }}
 
{{Stat
 
{{Stat
 
| default base value = 0
 
| default base value = 0

Revision as of 14:28, 23 December 2022

Flammability is a stat: How easily an object catches fire and how strongly it burns. Its minimum allowed value is 0%. Its maximum allowed value is 500%. Its default value is 0%.

Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor Content added by the Royalty DLC reduces the flammability of its wearer by 68%.

For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.

Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters Content added by the Royalty DLC, have both a flammability of 0% and are immune to flame damage but these are separate effects.

Version history