Difference between revisions of "Damage per Second"
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
− | === | + | === Optimal DPS === |
This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
Revision as of 05:22, 30 December 2022
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Optimal DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (ticks) + Warm-up (ticks) + (Burst Time (ticks) * (Burst Count - 1)) × 60
For example:
Charge rifle max DPS = (15 × 3) ÷ (120 ticks + 60 ticks + 12 ticks × (3 - 1)) × 60 = 13.24
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
For example:
Charge rifle real DPS = × % = Expression error: Unexpected * operator.
Numbers are rounded to two decimal places for readability.