Difference between revisions of "Cassandra Classic"
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Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure. | Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure. | ||
− | In addition, Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra | + | In addition, Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out. |
== Code specifics == | == Code specifics == |
Revision as of 11:12, 1 January 2023
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Cassandra Classic
Cassandra creates story events on a steadily-increasing curve of challenge and tension.
Base Stats
- Type
- AI Storytellers
Cassandra Classic is the default storyteller. Cassandra will always send a single mad animal, followed by a single raider, from 6 to 10 days from arrival. Challenges are consistent, but with breaks every 1-2 raids.
Analysis
Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.
In addition, Randy could send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.
Code specifics
Major Threats
<onDays>4.6</onDays> <offDays>6.0</offDays> <minSpacingDays>1.9</minSpacingDays> <numIncidentsRange>1~2</numIncidentsRange>
Misc. Events
<mtbDays>4.8</mtbDays>