Difference between revisions of "Template:Research Points Table/explanation"

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<includeonly>The number of research points gained per tick is calculated with the following equation:
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<includeonly>The number of research points gained per [[tick]] is calculated with the following equation:
 
<pre>0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor</pre>
 
<pre>0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor</pre>
 
Where:
 
Where:
* 0.00825 is an arbitrary base factor.<sup><abbr title="This number is taken from decompiled code. Being a floating-point decimal, the actual value may have been changed in translation.">[Note]</abbr></sup>
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* 0.00825 points/tick is the base research factor.<sup><abbr title="This number is taken from decompiled code. Being a floating-point decimal, the actual value may have been changed in translation.">[Note]</abbr></sup>
 
* Pawn Research Speed is the [[research speed]] stat from the researcher. This depends on other factors, like [[Capacity|health capacities]] and [[global work speed]].
 
* Pawn Research Speed is the [[research speed]] stat from the researcher. This depends on other factors, like [[Capacity|health capacities]] and [[global work speed]].
* Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any [[Multi-analyzer|facilities]] are connected.
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* Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any [[Multi-analyzer|facilities]] are connected. The following are the base factors:
* Difficulty Factor is the multiplier from the chosen [[AI_Storytellers#Difficulty|difficulty settings]. The factors for the default difficulties are:
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** [[Simple research bench]]: ×0.75
 +
** [[Hi-tech research bench]]: ×1.00
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** [[Hi-tech research bench]] with [[Multi-analyzer]]: ×1.10
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* Difficulty Factor is the multiplier from the chosen [[AI_Storytellers#Difficulty|difficulty settings]]. The factors for the default difficulties are:
 
** Peaceful and Community Builder (Easy) - x1.2
 
** Peaceful and Community Builder (Easy) - x1.2
 
** Adventure Story (Normal) and Strive to Survive (Rough) - x1
 
** Adventure Story (Normal) and Strive to Survive (Rough) - x1
 
** Blood and Dust (Hard) - x0.95
 
** Blood and Dust (Hard) - x0.95
 
** Losing is Fun (Extreme) - x0.9</includeonly><noinclude>{{documentation}}</noinclude>
 
** Losing is Fun (Extreme) - x0.9</includeonly><noinclude>{{documentation}}</noinclude>

Latest revision as of 04:50, 5 January 2023

Documentation icon Template documentation[view] [edit] [history] [purge]

Adds an explanation about how research points add up, so that only this template needs to be edited. Intended to be placed before Template:Research Points Table

Usage[edit]

This template has no parameters.

{{Research Points Table/explanation}}

Example[edit]

This is what the template looks like when used with its parent:

{{Research Points Table/explanation}}
{{Research Points Table|1234}}

The number of research points gained per tick is calculated with the following equation:

0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor

Where:

  • 0.00825 points/tick is the base research factor.[Note]
  • Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
  • Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
  • Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
    • Peaceful and Community Builder (Easy) - x1.2
    • Adventure Story (Normal) and Strive to Survive (Rough) - x1
    • Blood and Dust (Hard) - x0.95
    • Losing is Fun (Extreme) - x0.9
Research Speed Per Level Points Per 1,234 ticks (0.49 in-game hours) Per Difficulty
Skill Research Speed Peaceful/Easy (x1.2) Medium/Rough (x1) Hard (x0.95) Extreme (x0.9)
0 8% 0.977 0.814 0.774 0.733
1 19.5% 2.382 1.985 1.886 1.787
2 31% 3.787 3.156 2.998 2.84
3 42.5% 5.192 4.327 4.11 3.894
4 54% 6.597 5.497 5.223 4.948
5 65.5% 8.002 6.668 6.335 6.001
6 77% 9.407 7.839 7.447 7.055
7 88.5% 10.812 9.01 8.559 8.109
8 100% 12.217 10.181 9.671 9.162
9 111.5% 13.622 11.351 10.784 10.216
10 123% 15.026 12.522 11.896 11.27
11 134.5% 16.431 13.693 13.008 12.323
12 146% 17.836 14.864 14.12 13.377
13 157.5% 19.241 16.034 15.233 14.431
14 169% 20.646 17.205 16.345 15.485
15 180.5% 22.051 18.376 17.457 16.538
16 192% 23.456 19.547 18.569 17.592
17 203.5% 24.861 20.717 19.681 18.646
18 215% 26.266 21.888 20.794 19.699
19 226.5% 27.671 23.059 21.906 20.753
20 238% 29.076 24.23 23.018 21.807