Difference between revisions of "User:Hordes"
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[[User:Hordes/Genetics]] | [[User:Hordes/Genetics]] | ||
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+ | ==List of drugs== | ||
+ | {{stub|reason=Table of effects. See and verify from [https://rimworldwiki.com/index.php?title=Drugs&oldid=121705 here] & each drug page.}} | ||
+ | Drugs can be grouped into 3 major categories: | ||
+ | |||
+ | '''Social drugs:'''<br>Drugs that have a ''safe dose interval''. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often. | ||
+ | {| {{STDT| sortable c_23 text-center width:75%}} | ||
+ | ! Drug !!| Mood !! Rec. !! Stat effects | ||
+ | |- | ||
+ | ! {{Icon Small|Ambrosia|20}} [[Ambrosia]] | ||
+ | | {{+|5}} || {{+|50%}} || - | ||
+ | |- | ||
+ | ! {{Icon Small|Beer|20}} [[Beer]] | ||
+ | | {{+|10}} (Tipsy)<br>{{+|24}} (Hammered) || {{+|17%}} || Dependent on how drunk (how many beers taken).<br>More beer: {{Good|+}} Mood, {{Bad|-}} Consciousness, {{Bad|-}} Moving, {{Bad|+}} Social fights | ||
+ | |- | ||
+ | ! {{Icon Small|Psychite tea|20}} [[Psychite tea]] | ||
+ | | {{+|12}} || {{+|40%}} || {{+|10%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], '''x90%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Smokeleaf joint|20}} [[Smokeleaf]] | ||
+ | |{{+|13}} || {{+|80%}} || {{--|10%}} [[Rest]], {{--|30%}} [[Consciousness]], {{--|10%}} Moving, {{++|30%}} Hunger, '''-20%''' [[Pain]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Hard drugs:'''<br>Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose. | ||
+ | {| {{STDT| sortable c_23 text-center width:75%}} | ||
+ | ! Drug !! Mood !! Rec. !! Stat effects | ||
+ | |- | ||
+ | ! {{Icon Small|Flake|20}} [[Flake]] | ||
+ | | {{+|35}} || {{+|70%}} || {{+|20%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], '''x50%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Yayo|20}} [[Yayo]] | ||
+ | | {{+|35}} || {{+|70%}} || {{+|40%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], {{+|15%}} [[Moving]], '''x50%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Go-juice|20}} [[Go-juice]] | ||
+ | | {{+|5}} || {{+|40%}} || {{+|40%}} [[Rest]], {{+|20%}} [[Consciousness]], {{+|50%}} [[Moving]], {{+|35%}} [[Sight]], '''x10%''' [[Pain]] | ||
+ | |- | ||
+ | ! {{Icon Small|Wake-up|20}} [[Wake-up]] | ||
+ | |{{+|5}} || {{+|40%}} || {{+|100%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], {{+|10%}} [[Consciousness]], {{+|10%}} Moving, {{+|50%}} [[Global Work Speed]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Medical drugs:'''<br>Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't. | ||
+ | {| {{STDT| sortable c_23 text-center width:75%}} | ||
+ | ! Drug !! Mood !! Rec. !! Stat effects | ||
+ | |- | ||
+ | ! {{Icon Small|Penoxycyline|20}} [[Penoxycyline]] | ||
+ | | - || - || Prevents [[Malaria]], [[Plague]], [[Sleeping sickness]]. | ||
+ | |- | ||
+ | ! {{Icon Small|Luciferium|20}} [[Luciferium]] | ||
+ | | - || - || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br>Cures 1 scar or chronic illness every 15 - 30 days | ||
+ | |- | ||
+ | |} |
Revision as of 21:15, 18 January 2023
Merged: User:Hordes/Reproduction User:Hordes/Children User:Hordes/Events User:Hordes/Prisoner
Merged but can add more later: User:Hordes/The Great Steelening User:Hordes/Weapons Guide
User:Hordes/Money making guide
List of drugs
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Table of effects. See and verify from here & each drug page.. |
Drugs can be grouped into 3 major categories:
Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Ambrosia | +5 | +50% | - |
Beer | +10 (Tipsy) +24 (Hammered) |
+17% | Dependent on how drunk (how many beers taken). More beer: + Mood, − Consciousness, − Moving, + Social fights |
Psychite tea | +12 | +40% | +10% Rest, ×80% Rest Fall Rate, x90% Pain |
Smokeleaf | +13 | +80% | −10% Rest, −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain |
Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Flake | +35 | +70% | +20% Rest, ×33% Rest Fall Rate, x50% Pain |
Yayo | +35 | +70% | +40% Rest, ×33% Rest Fall Rate, +15% Moving, x50% Pain |
Go-juice | +5 | +40% | +40% Rest, +20% Consciousness, +50% Moving, +35% Sight, x10% Pain |
Wake-up | +5 | +40% | +100% Rest, ×80% Rest Fall Rate, +10% Consciousness, +10% Moving, +50% Global Work Speed |
Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Penoxycyline | - | - | Prevents Malaria, Plague, Sleeping sickness. |
Luciferium | - | - | +10% Consciousness, +5% Moving, +15% Sight, x80% Pain +70% Blood Filtration, +20% Metabolism, +15% Blood Pumping Cures 1 scar or chronic illness every 15 - 30 days |