Difference between revisions of "User:Hordes"

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[[User:Hordes/Genetics]]
 
[[User:Hordes/Genetics]]
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==List of drugs==
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{{stub|reason=Table of effects. See and verify from [https://rimworldwiki.com/index.php?title=Drugs&oldid=121705 here] & each drug page.}}
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Drugs can be grouped into 3 major categories:
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'''Social drugs:'''<br>Drugs that have a ''safe dose interval''. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.
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{| {{STDT| sortable c_23 text-center width:75%}}
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! Drug !!| Mood !! Rec. !! Stat effects
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|-
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! {{Icon Small|Ambrosia|20}} [[Ambrosia]]
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| {{+|5}} || {{+|50%}} || -
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|-
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! {{Icon Small|Beer|20}} [[Beer]]
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| {{+|10}} (Tipsy)<br>{{+|24}} (Hammered) || {{+|17%}} || Dependent on how drunk (how many beers taken).<br>More beer: {{Good|+}} Mood, {{Bad|-}} Consciousness, {{Bad|-}} Moving, {{Bad|+}} Social fights
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|-
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! {{Icon Small|Psychite tea|20}} [[Psychite tea]]
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| {{+|12}} || {{+|40%}} || {{+|10%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], '''x90%''' [[Pain]]
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|-
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! {{Icon Small|Smokeleaf joint|20}} [[Smokeleaf]]
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|{{+|13}} || {{+|80%}} || {{--|10%}} [[Rest]], {{--|30%}} [[Consciousness]], {{--|10%}} Moving, {{++|30%}} Hunger, '''-20%''' [[Pain]]
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|-
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|}
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'''Hard drugs:'''<br>Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.
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{| {{STDT| sortable c_23 text-center width:75%}}
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! Drug !! Mood !! Rec. !! Stat effects
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|-
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! {{Icon Small|Flake|20}} [[Flake]]
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| {{+|35}} || {{+|70%}} || {{+|20%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], '''x50%''' [[Pain]]
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|-
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! {{Icon Small|Yayo|20}} [[Yayo]]
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| {{+|35}} || {{+|70%}} || {{+|40%}} [[Rest]], {{Good|x33%}} [[Rest Fall Rate]], {{+|15%}} [[Moving]], '''x50%''' [[Pain]]
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|-
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! {{Icon Small|Go-juice|20}} [[Go-juice]]
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| {{+|5}} || {{+|40%}} || {{+|40%}} [[Rest]], {{+|20%}} [[Consciousness]], {{+|50%}} [[Moving]], {{+|35%}} [[Sight]], '''x10%''' [[Pain]]
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|-
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! {{Icon Small|Wake-up|20}} [[Wake-up]]
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|{{+|5}} || {{+|40%}} || {{+|100%}} [[Rest]], {{Good|x80%}} [[Rest Fall Rate]], {{+|10%}} [[Consciousness]], {{+|10%}} Moving, {{+|50%}} [[Global Work Speed]]
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|-
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|}
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'''Medical drugs:'''<br>Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.
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{| {{STDT| sortable c_23 text-center width:75%}}
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! Drug !! Mood !! Rec. !! Stat effects
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|-
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! {{Icon Small|Penoxycyline|20}} [[Penoxycyline]]
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| - || - || Prevents [[Malaria]], [[Plague]], [[Sleeping sickness]].
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|-
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! {{Icon Small|Luciferium|20}} [[Luciferium]]
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| - || - || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br>Cures 1 scar or chronic illness every 15 - 30 days
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|-
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|}

Revision as of 21:15, 18 January 2023

Merged: User:Hordes/Reproduction User:Hordes/Children User:Hordes/Events User:Hordes/Prisoner

Merged but can add more later: User:Hordes/The Great Steelening User:Hordes/Weapons Guide

User:Hordes/Quests

User:Hordes/Tactics

User:Hordes/Go-juice

User:Hordes/Ideo guide

User:Hordes/Money making guide

User:Hordes/Genetics

List of drugs

Drugs can be grouped into 3 major categories:

Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.

Drug Mood Rec. Stat effects
Ambrosia Ambrosia +5 +50% -
Beer Beer +10 (Tipsy)
+24 (Hammered)
+17% Dependent on how drunk (how many beers taken).
More beer: + Mood, Consciousness, Moving, + Social fights
Psychite tea Psychite tea +12 +40% +10% Rest, ×80% Rest Fall Rate, x90% Pain
Smokeleaf joint Smokeleaf +13 +80% −10% Rest, −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain

Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.

Drug Mood Rec. Stat effects
Flake Flake +35 +70% +20% Rest, ×33% Rest Fall Rate, x50% Pain
Yayo Yayo +35 +70% +40% Rest, ×33% Rest Fall Rate, +15% Moving, x50% Pain
Go-juice Go-juice +5 +40% +40% Rest, +20% Consciousness, +50% Moving, +35% Sight, x10% Pain
Wake-up Wake-up +5 +40% +100% Rest, ×80% Rest Fall Rate, +10% Consciousness, +10% Moving, +50% Global Work Speed

Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.

Drug Mood Rec. Stat effects
Penoxycyline Penoxycyline - - Prevents Malaria, Plague, Sleeping sickness.
Luciferium Luciferium - - +10% Consciousness, +5% Moving, +15% Sight, x80% Pain
+70% Blood Filtration, +20% Metabolism, +15% Blood Pumping
Cures 1 scar or chronic illness every 15 - 30 days