Difference between revisions of "User:Hordes"
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Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]] | Merged but can add more later: [[User:Hordes/The Great Steelening]] [[User:Hordes/Weapons Guide]] [[User:Hordes/Money making guide]] | ||
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[[User:Hordes/Go-juice]] | [[User:Hordes/Go-juice]] | ||
− | [[User:Hordes/ | + | [[User:Hordes/Basics]] |
==List of drugs== | ==List of drugs== |
Revision as of 08:32, 25 January 2023
Merged: User:Hordes/Reproduction User:Hordes/Children User:Hordes/Events User:Hordes/Prisoner User:Hordes/Genetics
Merged but can add more later: User:Hordes/The Great Steelening User:Hordes/Weapons Guide User:Hordes/Money making guide
List of drugs
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Table of effects. See and verify from here & each drug page.. |
Drugs can be grouped into 3 major categories:
Social drugs:
Drugs that have a safe dose interval. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Ambrosia | +5 | +50% | - |
Beer | +10 (Tipsy) +24 (Hammered) |
+17% | Dependent on how drunk (how many beers taken). More beer: + Mood, − Consciousness, − Moving, + Social fights |
Psychite tea | +12 | +40% | +10% Rest, ×80% Rest Fall Rate, x90% Pain |
Smokeleaf | +13 | +80% | −10% Rest, −30% Consciousness, −10% Moving, +30% Hunger, -20% Pain |
Hard drugs:
Drugs that always have a chance for addiction and major overdose when a regular human takes the drug. These drugs also increase overdose severity; taking multiple gives a chance of starting a minor overdose.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Flake | +35 | +70% | +20% Rest, ×33% Rest Fall Rate, x50% Pain |
Yayo | +35 | +70% | +40% Rest, ×33% Rest Fall Rate, +15% Moving, x50% Pain |
Go-juice | +5 | +40% | +40% Rest, +20% Consciousness, +50% Moving, +35% Sight, x10% Pain |
Wake-up | +5 | +40% | +100% Rest, ×80% Rest Fall Rate, +10% Consciousness, +10% Moving, +50% Global Work Speed |
Medical drugs:
Special purpose. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. Penoxycyline contributes to overdoses, while luciferium doesn't.
Drug | Mood | Rec. | Stat effects |
---|---|---|---|
Penoxycyline | - | - | Prevents Malaria, Plague, Sleeping sickness. |
Luciferium | - | - | +10% Consciousness, +5% Moving, +15% Sight, x80% Pain +70% Blood Filtration, +20% Metabolism, +15% Blood Pumping Cures 1 scar or chronic illness every 15 - 30 days |