Difference between revisions of "Home area"
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− | + | {{Stub|reason=Automatic rebuild, ideally with icon.}} | |
+ | {{infobox main|area| | ||
|name = Home area | |name = Home area | ||
|image = zone3.png|Home area | |image = zone3.png|Home area | ||
|info = Colonists will repair buildings, clean floors, and extinguish fires only in the home area. | |info = Colonists will repair buildings, clean floors, and extinguish fires only in the home area. | ||
− | |type = | + | |type = Zone/Area |
− | |placeable = | + | |placeable = True |
− | |size = 1 | + | |size = 1 ˣ 1 + |
− | }} | + | }} |
− | {{Info|The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs | + | {{Info|The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it. |
− | ==Adding home area== | + | By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.}} |
+ | |||
+ | The home "area" does not have to be one connected zone, it can include many separate, unconnected areas; all are considered your "Home Area". | ||
+ | |||
+ | Note that [[Repair Success Chance|broken down]] items in your Home Area(s) will be automatically repaired (eventually) by any pawn with [[Construction]] enabled, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired. | ||
+ | |||
+ | == Adding home area == | ||
To add others parts of the map to your home area click the [[Architect]] button in bottom left corner, then click [[Zone/Area]] and click ''Expand home area''. | To add others parts of the map to your home area click the [[Architect]] button in bottom left corner, then click [[Zone/Area]] and click ''Expand home area''. | ||
<br>Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures. | <br>Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures. | ||
− | ==Removing home area== | + | == Removing home area == |
If you want to remove parts of the home area, go to '''Architect''' - '''Zone/Area''' and click ''Clear home area''. | If you want to remove parts of the home area, go to '''Architect''' - '''Zone/Area''' and click ''Clear home area''. | ||
<br>As when adding, drag the mouse to remove sections of the home area. | <br>As when adding, drag the mouse to remove sections of the home area. | ||
− | + | == Tips == | |
+ | Drag a 1-tile wide Home Area along any critical [[power conduit]], so breaks from [[Events#Zzztt...|short circuits]] can be repaired without player intervention. | ||
{{nav|zone}} | {{nav|zone}} | ||
[[Category:Zones]] | [[Category:Zones]] |
Latest revision as of 11:37, 12 February 2023
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Home area
The home area is the region of the map where your colonists can clean, extinguish fires, and make repairs. The home area is designated in dark blue when choosing to modify it.
By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.
The home "area" does not have to be one connected zone, it can include many separate, unconnected areas; all are considered your "Home Area".
Note that broken down items in your Home Area(s) will be automatically repaired (eventually) by any pawn with Construction enabled, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.
Adding home area[edit]
To add others parts of the map to your home area click the Architect button in bottom left corner, then click Zone/Area and click Expand home area.
Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures.
Removing home area[edit]
If you want to remove parts of the home area, go to Architect - Zone/Area and click Clear home area.
As when adding, drag the mouse to remove sections of the home area.
Tips[edit]
Drag a 1-tile wide Home Area along any critical power conduit, so breaks from short circuits can be repaired without player intervention.