Difference between revisions of "Addictiveness"
Jump to navigation
Jump to search
(Name of Stat changed, new mechanics) |
|||
Line 1: | Line 1: | ||
+ | {{Stub|reason=this stat has been replaced with New addiction chance}} | ||
+ | |||
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = The chance of addiction per dose of a [[Drugs|drug]]. |
− | }} Addictiveness is displayed as a chance from 0 to | + | }} Addictiveness or '''New addiction chance''' is displayed as a chance from 0 to 100% for a single dose of a drug, before any other effects, to addict a pawn consuming it. |
− | Some drugs require the user to have a minimum tolerance to addict. | + | Some drugs require the user to have a minimum tolerance to addict. If there is no minimum tolerance to addict, any dose can cause addiction. Note that actual chance of addiction scales with the current tolerance. See [[Addiction]] for futher details. |
{{#ask: [[Addictiveness::+]] | {{#ask: [[Addictiveness::+]] |
Revision as of 07:16, 13 February 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: this stat has been replaced with New addiction chance. |
Addictiveness is a stat: The chance of addiction per dose of a drug. Its default value is 100%. Addictiveness or New addiction chance is displayed as a chance from 0 to 100% for a single dose of a drug, before any other effects, to addict a pawn consuming it.
Some drugs require the user to have a minimum tolerance to addict. If there is no minimum tolerance to addict, any dose can cause addiction. Note that actual chance of addiction scales with the current tolerance. See Addiction for futher details.
The specific values for each drug are as follows:
Addictiveness | |
---|---|
Ambrosia | 0.01 |
Beer | 0.01 |
Flake | 0.05 |
Go-juice | 0.026 |
Luciferium | 1 |
Penoxycyline | 0 |
Psychite tea | 0.02 |
Smokeleaf joint | 0.02 |
Wake-up | 0.02 |
Yayo | 0.01 |