Difference between revisions of "More Traits (mod)"

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|logo        =  
 
|logo        =  
 
|forum        = 20166
 
|forum        = 20166
|author      = [[User:TheFlameTouched|TheFlameTouched]]
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|author      = TheFlameTouched
 
|version      = v1.2
 
|version      = v1.2
|comp        = Alpha 13
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|comp        = 0.13.1135
 
|firstrelease = 2016-05-16
 
|firstrelease = 2016-05-16
 
}}
 
}}

Latest revision as of 22:23, 15 February 2023

More Traits

RELEASED


Author
TheFlameTouched
Version
v1.2
First Release
2016-05-16
Compatibility
0.13.1135

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
These are traits added by TheFlameTouched in his mod called More Traits


Change log:
v.1 - Initial Release.
v.1.1 - Typo fixes and slight rebalancing, fixed errors.
v.1.2 - Added more traits, fixed issues

All traits v1[edit]

Name Description Effect Conflicting Traits
Hardened NAME has become accustomed to the harsh reality of death and the horrible things that sometimes need to be done. This has made HIM more mentally stable. Mental break threshold -3

Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, sleeping outside
+10 mood for killing strangers
+3 mood for being wounded in action

Psychopath

Cannibal Slaver

Veteran NAME is no stranger to battle and death, HE doesn't mind the sight of death or killing. Melee skill +3, Shooting skill +3, Medicine skill -3, Growing skill -3, Crafting skill -3

Mood not affected by sight of death or unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Psychopath

Hardened

Rookie NAME has been training with weapons for a while now, and while HE is not anything special with them, HE is more proficient at killing than most individuals. Melee skill +2, Shooting skill +2

Melee hit chance +10%
5% Faster aiming, 5% Higher accuracy
Mood not affected by sight of death, unburied corpses

Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
Elite NAME has been training to fight for a long time, and HE has grown into a formidable opponent. Melee skill +6, Shooting skill +6

Melee hit chance +50%
25% Faster aiming, 25% Higher accuracy
Mood not affected by sight of death, unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Rookie, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
Commando NAME has been forged in the fires of battle and is a true threat on any battlefield. Melee skill +8, Shooting skill +8

Melee hit chance +100%
50% Faster aiming, 50% Higher accuracy
Mental break threshold -7%, Movement speed +20%
Mood not affected by sight of death or unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Elite, Hardened, Numb, Rookie, Killer, Marksman, Veteran, Reaver, LazyEye
Marksman NAME has a natural affinity with any ranged weapon and has spent HIS time honing HIS natural abilities further. Melee skill -6, Shooting skill +8

25% Higher accuracy
Mood not affected by sight of death or unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Reaver, LazyEye
Reaver NAME prefers to be where the blood flows most freely in battle. In accordance with this HE has focused on mastering melee weapons. Melee skill +8, Shooting skill -6

Melee hit chance +75%
Mood not affected by sight of death or unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Marksman, LazyEye
Combat Medic NAME has been training to heal the men he serves with from a young age, HE is proficient in both healing and killing, creating a deadly combo for the unsuspecting foe. Medicine skill +6, Shooting skill +4

5% Faster aiming, 5% Higher accuracy
Mood not affected by sight of death, unburied corpses

Elite, Hardened, Commando, Veteran, Marksman, LazyEye
Animal Lover NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. Animal skill +4, Social skill -2

+8 mood boost for being nuzzled(default is +4)

Allergic

Psychopath

Medical Savant NAME understands the art of medicine like no one else can. However, they don't understand people half as well. Medicine skill +6, Social skill -4, Artistic skill -4 Technical Savant

Artistic Savant

Technical Savant NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. Crafting skill +6, Social skill -4, Artistic skill -4 Medical Savant

Artistic Savant

Artistic Savant NAME has always been able to reach people on an emotional level with HIS work. Artistic skill +6, Social skill -4, Crafting skill -4 Technical Savant

Medical Savant

DIY Enthusiast NAME enjoys working with HIS hands and building things. Contruction skill +4, Growing skill +2, Medicine skill -4 -
Naive NAME is a generally happy and likable person, but death bothers HIM more than others. Social skill +2

Permanent +12 mood modifier

Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando, Numb
Numb NAME is emotionally numb and as such is very non-expressive about most things. Social skill -2

Mental break threshold -7%
Permanent -2 mood modifier

Psychopath

Naive

Focused NAME has an easy time staying focused, and gets things done faster than the average person. Work speed +10% Forgetful

ADHD

Forgetful NAME is forgetful at the worst of times, reducing overall work speed. Work speed -10% Focused

ADHD

RimWorlder For most people the Rimworlds are a dangerous, hostile place. Not for NAME, as no decision is too dark, no situation can not provide either profit or humour for HIM, often at the expense of others. Where others think HE's gone too far, HECAP doesnt think HE's gone far enough yet. This is HIS planet, it just doesn't know it yet. Mental break threshold -7%

Mood not affected by prisoners sold into slavery or butchering of people

Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer, Naive, Numb, Paranoid, Confident
Slaver For NAME, people are money and as such HECAP hates seeing good merchandise damaged. Mood not affected by prisoners sold into slavery Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
Killer NAME likes to fight but more importantly, HECAP likes to kill. HISCAP main focus in life is to take it away from as many opposing individuals as possible. To this end HECAP has honed his fighting skills, and is slightly more deadly both up close and at range. Melee skill +4, Shooting skill +4

Melee hit chance +25%
10% Faster aiming, 10% Higher accuracy
Mood not affected by sight of death, unburied corpses
+10 mood for killing strangers
+3 mood for being wounded in action

Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
Silver Tongue NAME likes to talk and hates to fight, fortunately for HIM, HE's good at talking HIS way out of almost anything. Social skill +6, Shooting skill -6, Melee skill -6 Psychopath

Asperger
Introvert

Hero NAME is the hero of this story, or at least HE's trying to be, and has been all HIS life. Social skill +3, Shooting skill +3, Melee skill +3

Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3

Psychopath

Asperger
Introvert

Born Leader NAME has been a leader since the first time HECAP made a friend, people are drawn to HIM naturally. Social skill +6 Psychopath

Asperger
Introvert

Strong NAME is abnormally strong and has worked on being even stronger. Melee skill +8 -
Tough NAME is a lot tougher than most think HECAP is. Melee skill +4

Mental break threshold -4%
Comfy Temp. Min/Max: -14 / +14
Mood not affected by sleeping outside

-
Quick NAME is abnormally quick. Work speed +25%, Movement speed +25% -
Shy NAME is exceptionally shy. Social skill -4 -
Ignorant NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. Social skill -4, Research skill -4

Learining speed -20%

Too Smart

Chaotic Genius
Dumb

Paranoid NAME believes that everyone is out to get HIM and for the first time in HIS life, HE seems to be right. Social skill -2

Mental break threshold +5%

Confident
Confident NAME is fairly confident that everything is going to be alright. Social skill +2

Mental break threshold -5%

Paranoid
Survivor NAME can and will do anything to survive... Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3

Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, sleeping outside
Mood loss from cannibalism -50%

Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
Pragmatist NAME is practical, and will cross any line if it serves HIM best. HE isn't bothered by limiting moral choices, after all, HE is just looking out for number 1. Social skill -2

Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people
Mood loss from cannibalism -50%

Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
Doomsday Prepper NAME is prepared for death and destruction. HE has honed his prepping skills and neglected other area's. Growing skill +1, Crafting skill +1, Shooting skill +1

Social skill -2, Animal skill -2, Artistic skill -2

Hardened, Survivor ,Veteran, Pragmatist, Psychopath, Cannibal, Rimworlder
Slacker NAME is set in HIS ways of doing as little as possible, as slow as possible. Work speed -10%, Movement speed -10% Hard Worker

Focused
Forgetful

Photophobia NAME has an aversion to light, prefering the safety of the dark. +3 mood when in darkness(instead of normal -3 mood) -
Agoraphobia NAME has a fear of open spaces, while HE can manage relatively fine in them, HE is much more comfortable indoors. Minor cabin fever gives +7 mood(instead of normal -7 mood)

Serious cabin fever gives +15 mood(instead of normal -15 mood)

-

Added traits v1.2[edit]

Name Description Effect Conflicting Traits
Aspergers Syndrome Born with Aspergers Syndrome, NAME has slowly learnt to handle HIS setback. Social skill -3

Learning speed +70%
Movement speed -5%
Shooting accuracy -15%

ADHD
ADHD NAME has ADHD and finds it extremely hard to stay focused on anyone task for long. HECAP is constantly flitting around as a result. Learning speed -20%

Movement speed +15%
Work speed -10%

Focused

Forgetful

Lazyeyed NAME has a rather unfortunate disability for being on a RimWorld. HECAP has a lazy-eye, making hitting anything much harder Work Speed -5%
'

Shooting accuracy -30%

Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, Rookie
Allergic NAME has never liked animals, which isn't helped by the endless sneezing fits HE goes into when in close proximity to one. -4 mood loss for being nuzzled

(default is +4)

Animal Lover
Party Animal NAME is the life of the party and at times it seems that all HE lives for is to party. Social skill +4

Work speed -10%

Introvert
Religious NAME has found faith and peace of mind in HIS religion and is more prepared for what may come than others. Mental break threshold +5%

Permanent +8 mood modifier

Fanatic

Cultist

Fanatic NAME has found religon and is prepared to do what ever is required to make others accept its truth. Social skill -2, Melee skill +2

Shooting skill +2
Mental break threshold +3%
Permanent +2 mood modifier

Religious

Cultist

Cultist NAME has heard the call constantly since HE was young. HECAP has followed it across the galaxy, worshipping the soothing sound until HE finally found its source. However on the planet that houses HIS god the call is intermitant, and only occasionally can HE hear its soothing song. Social skill -2

Psychic sensitivity +50% Psychic drones give positive instead of negative mood boost.

Psychic Sensitivity
Dumb NAME isn't exactly the sharpest tool in the shed, but they didn't get to where they are by letting that hold them back. Research skill -8

Learning speed -50%
Work speed +33%

Too Smart

Volatile Genius

Volatile Genius NAME is unbelievably smart, however HE is also extremely unstable. Learning speed +100%

Mental break threshold +20%
Thrice as likely to start social fights

Too Smart

Dumb

Viking wannabe NAME has read all the stories, myths and legends HE could find about the ancient vikings, and while they've never painted an accurate picture of the vikings, NAME knows that HE wants to be one more than anything. Melee skill +4

Melee hit chance +10%
Comfy Temp. Min/Max: -10 / -1

Elite, Hardened, Numb, Commando, Marksman, Veteran
Fat NAME hates exercise, and despite the fact that HE eats as much as a normal person, HIS sedentary lifestyle has made HIM exceptionally fat. Melee skill -4

Movement speed -30%

Fit

Fast
Speed Offsets

Fit NAME loves exercise, and HIS time spent conditioning HIS body has paid off. Melee skill +4

Movement speed +30%

Fat
Workaholic NAME has worked hard to get where HE is and HE doesn't plan on stopping now. Work speed +40% Slacker