Difference between revisions of "Hemogen"

From RimWorld Wiki
Jump to navigation Jump to search
(Redirected page to Hemogen pack)
Tag: New redirect
(Page under construction)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Hemogen pack]]
+
{{Biotech}}
 +
{{Page Under Construction|2}}
 +
{{Stub|reason=General}}
 +
{{For|stored hemogen|hemogen pack}}
 +
{{Quote|A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.|Hemogen description}}
  
{{Rewrite|reason=Convert into a more generic need/mechanic page as there is enough detail to be covered and its not appropriate for hemogen pack}}
+
'''Hemogen''' is a measure of the need and reserves of [[Genes#Hemogenic|hemogenic]] pawns to fuel their bodies and abilities.
 +
 
 +
== Hemogen total ==
 +
=== Decay ===
 +
Pawns with the hemogenic gene decay at -2 per day
 +
Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.
 +
=== Expenditure ===
 +
 
 +
=== Refilling ===
 +
Bloodfeeding
 +
Hemogen packs
 +
 
 +
== Hemogen craving ==
 +
{{Quote|'''>Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.'''|Description}}
 +
When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
 +
 
 +
Hemogen craving does not accelerate hemogen decay, even when as severity decreases.
 +
 
 +
=== Rates ===
 +
 
 +
=== Thresholds ===
 +
 
 +
{| class="wikitable"
 +
|+ Caption text
 +
|-
 +
! Label !! Severity !! Time from 0 Hemogen !! Time to 0% Severity !! Mood !! Pain !! Consciousness
 +
|-
 +
| Example || Example || Example
 +
|-
 +
| Example || Example || Example
 +
|-
 +
| Example || Example || Example
 +
|}
 +
 
 +
 
 +
== Abilities ==
 +
 
 +
== Analysis ==
 +
{{nav|status levels|wide}}
 +
[[Category:Status Level]]
 +
[[Category: Game Mechanics]]

Revision as of 01:24, 16 February 2023

A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.

— Hemogen description

Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.

Hemogen total

Decay

Pawns with the hemogenic gene decay at -2 per day Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.

Expenditure

Refilling

Bloodfeeding Hemogen packs

Hemogen craving

>Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.

— Description

When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.

Hemogen craving does not accelerate hemogen decay, even when as severity decreases.

Rates

Thresholds

Caption text
Label Severity Time from 0 Hemogen Time to 0% Severity Mood Pain Consciousness
Example Example Example
Example Example Example
Example Example Example


Abilities

Analysis