Difference between revisions of "Hemogen"
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== Abilities == | == Abilities == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan=2 |Ability !! Hemogen cost | ||
+ | |- | ||
+ | ! [[File:Gene Bloodfeeder.png|64px]] | Bloodfeed | ||
+ | | {{+|20}} | ||
+ | |- | ||
+ | ! [[File:Gene Coagulate.png|64px]] | Coagulate | ||
+ | | {{--|20}} | ||
+ | |- | ||
+ | ! [[File:Longjump.png|64px]] | Longjump | ||
+ | | {{--|5}} | ||
+ | |- | ||
+ | ! [[File:PiercingSpine.png|64px]] | Piercing spine | ||
+ | | {{--|20}} | ||
+ | |} | ||
== Analysis == | == Analysis == |
Revision as of 02:14, 16 February 2023
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A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.
— Hemogen description
Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.
Hemogen total
Decay
Pawns with the hemogenic gene decay at -2 per day Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.
Expenditure
Refilling
Bloodfeeding Hemogen packs Hemogen gain multiplier
Hemogen craving
Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.
— Description
When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
While a pawn hemogen value is 0, their hemogen craving severity at a rate of +5% per hour. It is currently unknown when this severity increase occurs.[Detail]
So long as hemogen is above 0, hemogen craving severity reduces at a rate of −10% per hour. Hemogen craving does not accelerate hemogen decay like malnutrition does for saturation.
Label | Severity | Time from 0 Hemogen | Time to 0% Severity (Upper) |
Mood | Pain | Consciousness |
---|---|---|---|---|---|---|
Minor | >0% and ≤34% | 0 ticks (0 in-game hours) | 8,750 ticks (3.5 in-game hours) | −10 | − 5% | 90% Max |
Moderate | ≥35% and ≤69% | 17,500 ticks (7 in-game hours) | 17,500 ticks (7 in-game hours) | −15 | −10% | 80% Max |
Major | ≥70% and ≤100% | 35,000 ticks (14 in-game hours) | 50,000 ticks (20 in-game hours) | −20 | −15% | 50% Max |
Note: Mood penalty does not include the penalty from pain.
Abilities
Ability | Hemogen cost | |
---|---|---|
| Bloodfeed | +20 | |
| Coagulate | −20 | |
| Longjump | −5 | |
| Piercing spine | −20 |