Difference between revisions of "Hemogen"

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== Abilities ==
 
== Abilities ==
 +
{| class="wikitable"
 +
|-
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! colspan=2 |Ability !! Hemogen cost
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|-
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! [[File:Gene Bloodfeeder.png|64px]] | Bloodfeed
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| {{+|20}}
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|-
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!  [[File:Gene Coagulate.png|64px]] | Coagulate
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| {{--|20}}
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|-
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!  [[File:Longjump.png|64px]]      | Longjump
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| {{--|5}}
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|-
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! [[File:PiercingSpine.png|64px]]  | Piercing spine
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| {{--|20}}
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|}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 02:14, 16 February 2023

A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.

— Hemogen description

Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.

Hemogen total

Decay

Pawns with the hemogenic gene decay at -2 per day Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.

Expenditure

Refilling

Bloodfeeding Hemogen packs Hemogen gain multiplier

Hemogen craving

Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.

— Description

When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.

While a pawn hemogen value is 0, their hemogen craving severity at a rate of +5% per hour. It is currently unknown when this severity increase occurs.[Detail]

So long as hemogen is above 0, hemogen craving severity reduces at a rate of −10% per hour. Hemogen craving does not accelerate hemogen decay like malnutrition does for saturation.

Label Severity Time from 0 Hemogen Time to 0%
Severity (Upper)
Mood Pain Consciousness
Minor >0% and ≤34% ticks (0 in-game hours) 8,750 ticks (3.5 in-game hours) −10 − 5% 90% Max
Moderate ≥35% and ≤69% 17,500 ticks (7 in-game hours) 17,500 ticks (7 in-game hours) −15 −10% 80% Max
Major ≥70% and ≤100% 35,000 ticks (14 in-game hours) 50,000 ticks (20 in-game hours) −20 −15% 50% Max

Note: Mood penalty does not include the penalty from pain.

Abilities

Ability Hemogen cost
Gene Bloodfeeder.png | Bloodfeed +20
Gene Coagulate.png | Coagulate −20
Longjump.png | Longjump −5
PiercingSpine.png | Piercing spine −20

Analysis