Difference between revisions of "Hemogen"
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{{Biotech}} | {{Biotech}} | ||
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{{Stub|reason=General}} | {{Stub|reason=General}} | ||
{{For|stored hemogen|hemogen pack}} | {{For|stored hemogen|hemogen pack}} | ||
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== Hemogen total == | == Hemogen total == | ||
=== Decay === | === Decay === | ||
− | Pawns with the hemogenic gene decay at -2 per day | + | Pawns with the hemogenic gene decay at -2 per day. |
+ | |||
Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day. | Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day. | ||
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− | === | + | While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}} |
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+ | === Feeding === | ||
Bloodfeeding | Bloodfeeding | ||
+ | |||
Hemogen packs | Hemogen packs | ||
+ | |||
Hemogen gain multiplier | Hemogen gain multiplier | ||
+ | |||
+ | === Abilities === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan=2 |Ability !! Hemogen | ||
+ | |- | ||
+ | ! [[File:Gene Bloodfeeder.png|32px|link=Genes#Bloodfeedpx]] !! [[Genes#Bloodfeed|Bloodfeed]] | ||
+ | | {{+|20}} | ||
+ | |- | ||
+ | ! [[File:Gene Coagulate.png|32px|link=Genes#Coagulate]] !! [[Genes#Coagulate|Coagulate]] | ||
+ | | {{--|20}} | ||
+ | |- | ||
+ | ! [[File:Longjump.png|32px|link=Genes#Longjump]] !! [[Genes#Longjump|Longjump]] | ||
+ | | {{--|5}} | ||
+ | |- | ||
+ | ! [[File:PiercingSpine.png|32px|link=Genes#Piercing spine]] !! [[Genes#Piercing spine|Piercing spine]] | ||
+ | | {{--|20}} | ||
+ | |} | ||
== Hemogen craving == | == Hemogen craving == | ||
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When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears. | When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears. | ||
− | While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. | + | While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. While the rate is known, it is currently unknown when or in what increment this severity increase occurs.{{Check Tag|Detail|For example; does it instantaneously increase by +5% every hour, or does it increase by 5%*(150/2500) every 150 ticks like other needs, or some other fractional increase?}} |
So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]]. | So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]]. | ||
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'''Note:''' Mood penalty does '''not''' include the penalty from pain. | '''Note:''' Mood penalty does '''not''' include the penalty from pain. | ||
− | == | + | == Analysis == |
− | + | ? | |
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{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
[[Category:Status Level]] | [[Category:Status Level]] | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
Revision as of 02:36, 16 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.
— Hemogen description
Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.
Hemogen total
Decay
Pawns with the hemogenic gene decay at -2 per day.
Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.
While the rates are known, it is currently unknown when or in what quantity this decrement occurs.[Detail]
Feeding
Bloodfeeding
Hemogen packs
Hemogen gain multiplier
Abilities
Ability | Hemogen | |
---|---|---|
Bloodfeed | +20 | |
Coagulate | −20 | |
Longjump | −5 | |
Piercing spine | −20 |
Hemogen craving
Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.
— Description
When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
While a pawn hemogen value is 0, their hemogen craving severity at a rate of +5% per hour. While the rate is known, it is currently unknown when or in what increment this severity increase occurs.[Detail]
So long as hemogen is above 0, hemogen craving severity reduces at a rate of −10% per hour. Hemogen craving does not accelerate hemogen decay like malnutrition does for saturation.
Label | Severity | Time from 0 Hemogen | Time to 0% Severity (Upper) |
Mood | Pain | Consciousness |
---|---|---|---|---|---|---|
Minor | >0% and ≤34% | 0 ticks (0 in-game hours) | 8,750 ticks (3.5 in-game hours) | −10 | − 5% | 90% Max |
Moderate | ≥35% and ≤69% | 17,500 ticks (7 in-game hours) | 17,500 ticks (7 in-game hours) | −15 | −10% | 80% Max |
Major | ≥70% and ≤100% | 35,000 ticks (14 in-game hours) | 50,000 ticks (20 in-game hours) | −20 | −15% | 50% Max |
Note: Mood penalty does not include the penalty from pain.
Analysis
?