Difference between revisions of "Body Size"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | {{stub|reason=Stats}} | + | {{stub|reason=1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations. }} |
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
Line 18: | Line 18: | ||
* Weight | * Weight | ||
* Probably more | * Probably more | ||
+ | * Body heat |
Revision as of 03:59, 11 May 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Stats 2) Children#Stats - not just what is there, but how it applies in the order of operations.. |
Body Size is a stat: How large the creature is. Its minimum allowed value is 0%. Its default value is 100%.
The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1.
Affected stats
- Ranged hit chance
- Melee hit chance(?)
- Drug tolerance
- Toxic buildup from toxic bite, scratch, and bullet damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1.
- Staggering from attacks with stopping power > body size
- Saturation capacity
- Weight
- Probably more
- Body heat