Difference between revisions of "Version/0.14.1236"

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{{ VersionFrame | Version = 0.14.1236 | Description = '''Alpha 14 - 0.14.1236''' was released on July 18, 2016 - Alpha 14B Release
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{{Version Nav}}
| Body =
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With the flurry of support and fraud combat tasks abating, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crashed ship parts.
*Events never fire (except in some exceptional circumstances):
 
**Infestation
 
**Manhunter pack
 
**Psychic ship part crash
 
**Poison ship part crash
 
**Animal insanity (single)
 
**Eclipse
 
**Solar flare
 
**Psychic drone
 
**Toxic fallout
 
**Volcanic winter
 
**Heatwave
 
**Cold snap
 
**Flashstorm
 
**Short circuit
 
**Crop blight
 
**Alphabeavers
 
**Psychic soothe
 
**Refugee chased
 
**Thrumbo passes
 
*Storyteller incorrectly adjusts trader frequency in relation to ally count.
 
*Threat cycle event maker sometimes queues events without enough points to actually fire them.
 
}}
 
  
<noinclude>[[Category:Alpha_14B]]</noinclude>
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Doing some local testing, I realized how bad it was. Most of the events in the game would never fire.
 +
 
 +
Holy crap!
 +
 
 +
I’ve fixed the issue and uploaded a patch to Steam. Your save games will be compatible. The new build is 0.14.1238 – look for that number at the top left of the main menu to confirm you’re running it.
 +
 
 +
Look at it this way – it’s like releasing a juicy content patch!
 +
 
 +
'''Note:''' I haven’t updated the DRM-free download yet, I’ll do that when I’m a bit more certain the patch is still balanced.
 +
 
 +
==Changes==
 +
 
 +
* Fix: [[Events]] never fire (except in some exceptional circumstances):
 +
** Infestation
 +
** Manhunter pack
 +
** Psychic ship part crash
 +
** Poison ship part crash
 +
** Animal insanity (single)
 +
** Eclipse
 +
** Solar flare
 +
** Psychic drone
 +
** Toxic fallout
 +
** Volcanic winter
 +
** Heatwave
 +
** Cold snap
 +
** Flashstorm
 +
** Short circuit
 +
** Crop blight
 +
** Alphabeavers
 +
** Psychic soothe
 +
** Refugee chased
 +
** Thrumbo passes
 +
* Fix: [[Storyteller]] incorrectly adjusts trader frequency in relation to ally count.
 +
* Fix: Threat cycle event maker sometimes queues events without enough points to actually fire them.

Latest revision as of 02:54, 7 November 2023

Previous Version: Version/0.14.1234
Released on: 15 July 2016
Next Version: Version/0.14.1238
Released on: 19 July 2016

Released on: 17 July 2016


With the flurry of support and fraud combat tasks abating, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crashed ship parts.

Doing some local testing, I realized how bad it was. Most of the events in the game would never fire.

Holy crap!

I’ve fixed the issue and uploaded a patch to Steam. Your save games will be compatible. The new build is 0.14.1238 – look for that number at the top left of the main menu to confirm you’re running it.

Look at it this way – it’s like releasing a juicy content patch!

Note: I haven’t updated the DRM-free download yet, I’ll do that when I’m a bit more certain the patch is still balanced.

Changes[edit]

  • Fix: Events never fire (except in some exceptional circumstances):
    • Infestation
    • Manhunter pack
    • Psychic ship part crash
    • Poison ship part crash
    • Animal insanity (single)
    • Eclipse
    • Solar flare
    • Psychic drone
    • Toxic fallout
    • Volcanic winter
    • Heatwave
    • Cold snap
    • Flashstorm
    • Short circuit
    • Crop blight
    • Alphabeavers
    • Psychic soothe
    • Refugee chased
    • Thrumbo passes
  • Fix: Storyteller incorrectly adjusts trader frequency in relation to ally count.
  • Fix: Threat cycle event maker sometimes queues events without enough points to actually fire them.