Difference between revisions of "Hive"

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{{rewrite|reason=Cleanup and Format Standardisation. Also generates heat. How much etc.}}{{infobox main|building|
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{{rewrite|reason=Cleanup and Format Standardisation. Also generates heat. How much etc.}}
|name = Hive
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{{Stub|reason=Previous Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed}}{{infobox main|building|
|image = Hive.png|128px{{!}}Hive
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| name = Hive
|description =  A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.
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| image = Hive.png
|type = Buildings
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| description =  A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.
|type2 = Natural
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| type = Building
|size = 1 ˣ 1
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| type2 =  
|cover = 0.5
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| size = 1 ˣ 1
|hp = 130
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| cover = 0.5
|flammability = 1.0
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| hp = 130
|heatpersecond = 6
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| flammability = 1.0
|maxheattemperature = 38
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| heatpersecond = 6
|destroyyield = {{Icon Small|Insect jelly}} 30
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| maxheattemperature = 38
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| destroyyield = {{Icon Small|Insect jelly}} 30
 
}}
 
}}
A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like [[megascarab]]s, [[megaspider]]s  and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.  
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A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. Each hive spawns with insects like [[megascarab]]s, [[megaspider]]s  and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.  
  
Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will not chase too far away and won't defend themselves from attackers outside the radius. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below.
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Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below.
  
 
If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.
 
If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.
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Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[insect jelly]] every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours.  
 
Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[insect jelly]] every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours.  
  
If a dormant hive is damaged in any way, the insects may turn [[Mental break#Manhunter|manhunter]] to attack the perceived threat. Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}}
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Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}}
 
 
During infestations, full waves of insects appear during the first few seconds. The hives may expand to tiles with an overhead mountain, but not roofs.{{Check Tag|Fact Check}}
 
  
 
When destroyed they drop 30 insect jelly.
 
When destroyed they drop 30 insect jelly.
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If they are not maintained for {{ticks|60000}}, they will be healthy for a further {{ticks|60000}} before taking 10 points of damage every {{ticks|250}} {{Check Tag|Fact Check|Maintainance time, healthy time, and damage rate extrapolated from defs. Needs to be checked in game}}
 
If they are not maintained for {{ticks|60000}}, they will be healthy for a further {{ticks|60000}} before taking 10 points of damage every {{ticks|250}} {{Check Tag|Fact Check|Maintainance time, healthy time, and damage rate extrapolated from defs. Needs to be checked in game}}
 
They will initially generate with up to 200 combat power of insectoids, e.g. one megaspider and one megascarab, and can have up to 500 points of insectoids at one time alive at one time. {{Check Tag|Fact Check|Numbers taken from defs. Needs to be checked in game}}
 
  
 
==Version history==
 
==Version history==

Latest revision as of 09:49, 14 January 2024

Hive

Hive

A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.

Base Stats

Type
Building
HP
130
Flammability
100%

Building

Size
1 × 1
Cover Effectiveness
50%
Heat Per Second
6
Stops Heating At
38 °C (100.4 °F)
Destroy yield
Insect jelly 30

A hive can spawn in regions with caves or when opening an ancient shrine or at Infestation events. Each hive spawns with insects like megascarabs, megaspiders and spelopedes. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.

Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will also mine random tiles which sometimes lead to Collapsed rocks falling from above and killing anything below.

If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.

Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 insect jelly every 26,000 ticks (7.22 mins) to 30,000 ticks (8.33 mins), or 10.4 to 12 in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 Glow pod within 12 and 24 game hours.

Hives will self-heal over time 1 HP per 6,000 ticks (1.67 mins), or a total of 10 HP per day.[Fact Check]

When destroyed they drop 30 insect jelly.

Dormant hives may be present in maps which have caves. Those hives will not spread, although they will produce jelly and glow pods as usual. They will also spawn with insects around them, but they will not spawn more over time.

If they are not maintained for 60,000 ticks (16.67 mins), they will be healthy for a further 60,000 ticks (16.67 mins) before taking 10 points of damage every 250 ticks (4.17 secs) [Fact Check]

Version history[edit]

  • ? - Hives no longer take damage at -20°C.[Fact Check]
  • 0.13.1135 - Added.
  • 1.1.0 - Now slowly heals over the course of days
  • 1.3.3066 - Insect Jelly from destruction reduced from 100 -> 30.