Difference between revisions of "Template:Persona Weapon Summary"
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{{Main|Persona weapon}} | {{Main|Persona weapon}} | ||
Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be [[hauling|hauled]] or carried in any pawns inventory. The exception to this bonding are persona weapons with the Freewielder trait, which do not bond at all. A bonded persona weapon must be destroyed for a wielder to bond to another persona weapon. The wielder must die for a bonded weapon to be wielded by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can rebond with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be [[hauling|hauled]] or carried in any pawns inventory. The exception to this bonding are persona weapons with the Freewielder trait, which do not bond at all. A bonded persona weapon must be destroyed for a wielder to bond to another persona weapon. The wielder must die for a bonded weapon to be wielded by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can rebond with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | ||
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Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits|persona traits]]. It also has a randomly generated custom name. | Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits|persona traits]]. It also has a randomly generated custom name. | ||
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Persona weapons are also superior to their baseline versions in terms of combat.</includeonly><noinclude>{{Recode|reason=If table row links are added to the persona trait table (note that they have to not be the obvious plain text because the table is also on [[persona weapons]] where they're used as headings) then Freewielder can link the reader straight yk the relevant section on the page}}{{Documentation}}{{Documentation wanted}}[[Category: Content templates]]</noinclude> | Persona weapons are also superior to their baseline versions in terms of combat.</includeonly><noinclude>{{Recode|reason=If table row links are added to the persona trait table (note that they have to not be the obvious plain text because the table is also on [[persona weapons]] where they're used as headings) then Freewielder can link the reader straight yk the relevant section on the page}}{{Documentation}}{{Documentation wanted}}[[Category: Content templates]]</noinclude> |
Revision as of 21:03, 15 February 2024
This page has been suggested for recoding. Reason: If table row links are added to the persona trait table (note that they have to not be the obvious plain text because the table is also on persona weapons where they're used as headings) then Freewielder can link the reader straight yk the relevant section on the page. You can help RimWorld Wiki by improving it. |
This exact spiel is used on every persona weapon page, so rather than have to edit every single one when they are updated, it can instead be edited once.
{{Persona Weapon Summary}}
Produces:
Persona mechanics
Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be hauled or carried in any pawns inventory. The exception to this bonding are persona weapons with the Freewielder trait, which do not bond at all. A bonded persona weapon must be destroyed for a wielder to bond to another persona weapon. The wielder must die for a bonded weapon to be wielded by another. The bond remains broken if the wielder is resurrected, though they can rebond with the weapon. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.
Each individual persona weapon has a certain combination of traits, listed in persona traits. It also has a randomly generated custom name.
Persona weapons are also superior to their baseline versions in terms of combat.
The above documentation is transcluded from Template:Persona Weapon Summary/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
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