Difference between revisions of "Books"

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(→‎Summary: Add details about recreation power of books. Also, all books train intellectual.)
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== Summary ==
 
== Summary ==
Books can be read for recreation purposes. Books come in three different forms: novels, textbooks, and schematics.  
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Books can be read for recreation purposes. Books come in three different forms: novels, textbooks, and schematics.
  
Can be placed in bookcases to provide room buffs.
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Each type of book has some form of secondary effect when read. Additionally, reading any book will train [[intellectual]] at a rate of 0.1 XP per {{Ticks|1}}, or 250 XP per in-game hour.
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Books can be placed in bookcases to provide a [[reading bonus]] to a room.
  
 
[[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need.
 
[[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need.
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=== Recreation ===
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Colonists can read books to gain "Reading" [[recreation]]. All books have an inherent [[recreation power]] of 1, placing them on par with the [[chess table]] and [[horseshoes pin]], but behind more advanced diversions such as the [[billiards table]], [[poker table]], or any form of [[television]].
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Unlike most forms of recreation, the recreational effectiveness of books can be affected by external factors, as the rate at which recreation is gained is multiplied by the room's [[reading bonus]]. Additionally, [[novel]]s gain a large multiplier on recreation based on their [[quality]].
  
 
== Textbooks ==
 
== Textbooks ==

Revision as of 09:08, 17 March 2024

Books are a category of items with similar mechanics that provide recreation and additional bonuses. There are four types of book:

Summary

Books can be read for recreation purposes. Books come in three different forms: novels, textbooks, and schematics.

Each type of book has some form of secondary effect when read. Additionally, reading any book will train intellectual at a rate of 0.1 XP per 1 tick (0.02 secs), or 250 XP per in-game hour.

Books can be placed in bookcases to provide a reading bonus to a room.

ChildrenContent added by the Biotech DLC will sometimes want to read books to fulfill their learning need.

Recreation

Colonists can read books to gain "Reading" recreation. All books have an inherent recreation power of 1, placing them on par with the chess table and horseshoes pin, but behind more advanced diversions such as the billiards table, poker table, or any form of television.

Unlike most forms of recreation, the recreational effectiveness of books can be affected by external factors, as the rate at which recreation is gained is multiplied by the room's reading bonus. Additionally, novels gain a large multiplier on recreation based on their quality.

Textbooks

Pawns can read textbooks in order to increase their skills. The quality of the book determines their XP gain per hour. This is modified depending on whether the book teaches one or two skills (when teaching two skills the number seems to be divided by 1.6).

Awful: 125 XP / hour (max level 2) Poor: 188 XP / hour (max level 5) Normal: 250 XP / hour (max level 8) Good: 312 XP / hour (max level 10) Excellent: 375 XP / hour (max level 12) Masterwork: 438 XP / hour (max level 14) Legendary: 500 XP / hour (max level 16)

Novels

Novels have a recreation gain multiplier. They will fulfull the pawn's need for recreation faster.

Awful: recreation gain multiplier x120% Poor: recreation gain multiplier x140% Normal: recreation gain multiplier x160% Good: recreation gain multiplier x180% Excellent: recreation gain multiplier x200% Masterwork: recreation gain multiplier x225% Legendary: recreation gain multiplier x250%

Schematics

Schematics increase the research point to a certain research. It seems that only schematics can be found for unresearched research (please confirm). When two topics are touched the points gained per topic is lowered.

Awful: 20 / hour Poor: 30 / hour Normal: 40 / hour Good: 50 / hour Excellent: 60 / hour Masterwork: 70 / hour Legendary: 80 / hour

Tomes

?