Difference between revisions of "Corrupted obelisk"

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* Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
 
* Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
 
  Known Cure: Healer mech Serum
 
  Known Cure: Healer mech Serum
 +
 +
[[Creepy joiner]]s cannot be duplicated, and will instead show a message to that effect.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 07:11, 15 April 2024

Corrupted obelisk

Base Stats

Type
[[{{{type}}}]]

INTRO TEXT

Acquisition

The corrupted obelisk can spawn in the map as a random anomaly event.

Summary

The Corrupt Obelisk also referred to as the "Duplicator" has a chance to spawn at any point after activating the Void monolith.

  • You have 2 initial options when you encounter the Obelisk in your world: study or suppress.

(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)

  • When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode.
  • When a colonist interacts with the obelisk (studying/suppressing) there is a chance a duplicate of the colonist will be created. the duplicated colonist will be identical in every way, including current mood thoughts, social opinions, and any ongoing illnesses or drug effects, but will have no equipment and no artificial body parts except for psylinks and fleshmass organs. (the higher the activity, the higher the chance.)
  • after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)

When the corrupted obelisk is triggered a duplicate is made of the interactor with one of the following conditions:

  • Hostile Duplicate:
The duplicate is hostile and will immediately attack. The Stronger your colonist the stronger your foe.
Can be Captured and recruited!
 
  • Multiple Organ Decay:
Has decayed organs that need to be replaced.
Known Cure: Replace Organs
 
  • Lower Consciousness:
Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days.
Known Cure: Terminate one of the two.
 
  • Crumbling Mind: The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
Known Cure: Healer mech Serum

Creepy joiners cannot be duplicated, and will instead show a message to that effect.

Analysis

ANALYSIS TEXT

Version history

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