Difference between revisions of "Gorehulk"

From RimWorld Wiki
Jump to navigation Jump to search
(Infobox)
(Added power yield)
Line 29: Line 29:
  
 
=== Yield ===
 
=== Yield ===
They yield 3 bioferrite per day.  
+
They yield 3 [[bioferrite]] and 400W per day.  
  
 
== Analysis ==
 
== Analysis ==

Revision as of 12:06, 20 April 2024

Gorehulk

Gorehulk

A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.

Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.

It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.

Base Stats

Type
Entity
Flammability
70%

Pawn Stats

Move Speed
3.25 c/s
Body Size
2
Mass
120 kg
Filth Rate
1
Life Expectancy
25 years
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
280 Human meat Human meat
Leather Yield
80 Human leather human leather

The Gorehulk is an Entity added by the Anomaly DLC.

Acquisition/ Occurrence

Summary

They are very easy to bring down as they got little armor, no resistance to pain and are extremely weak in close combat.

Yield

They yield 3 bioferrite and 400W per day.

Analysis

While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.

For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.

Version history

CATEGORIES GO HERE