Difference between revisions of "Dreadmeld"

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{{infobox main| <!--Infobox Category here -->
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The '''dreadmeld''' is an [[entity]] added by the [[Anomaly DLC]]. It is the largest of the [[fleshbeast]]s and can be considered the "boss battle" of the [[pit gate]].
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== Occurrence ==
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Spawns in pit gates.
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== Summary ==
 
== Summary ==
 
The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.
 
The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.

Revision as of 05:19, 28 April 2024

Dreadmeld

Dreadmeld

Base Stats

Type
[[{{{type}}}]]

The dreadmeld is an entity added by the Anomaly DLC. It is the largest of the fleshbeasts and can be considered the "boss battle" of the pit gate.

Occurrence

Spawns in pit gates.

Summary

The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.

Analysis

While not being too dangerous itself the fact that it spawns minor fleshbeasts when taking damage and regenerates extremely fast as well as the fact that retreating or regrouping your colonists can be very hard in the pithole still makes it a very dangerous enemy. As soon as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planned for extracting them properly.

Version history

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