Difference between revisions of "Firefoam"

From RimWorld Wiki
Jump to navigation Jump to search
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Firefoam''' is a flame-retardant foam that extinguishes [[fire]] on contact and prevents fire from spreading on tiles it covers. It acts as a form of [[Filth]], creating a significant [[beauty]] and [[cleanliness]] penalty. Firefoam will wash away with [[rain]] or [[snow]], or can be cleaned by colonists if the affected tiles are in the home area.  
+
{{stub|reason=New firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), whether it lasts longer in foam filth etc.}}
 +
'''Firefoam''' is a flame-retardant foam that extinguishes [[fire]] on contact and prevents fire from spreading on tiles it covers. It also gives the ''Covered in firefoam'' status to pawns standing inside, reducing [[Flammability]] to 0%. This status lasts for {{ticks|900}} after being applied, if applied again, the timer resets to 15 seconds and doesn't stack.
  
Firefoam is generally released in an explosion. This explosion does no damage. The explosion will put out pawns and animals that are on fire, but the foam coating the ground will not.  
+
Firefoam is considered [[filth]], creating a significant [[beauty]] and [[cleanliness]] penalty. Colonists will automatically clean firefoam in the [[home area]], and it will be washed away with [[rain]] or [[snow]].
  
The following items release firefoam:
+
The following release firefoam:
*[[Firefoam popper]]
+
* [[Firefoam popper]]
*[[Firefoam shell]]
+
* [[Firefoam shell]]
*[[IED firefoam trap]]
+
* [[IED firefoam trap]]
 +
* [[Firefoam pop pack]]
 +
* [[Foam turret]]
 +
* [[Paramedic]] {{BiotechIcon}}
 +
* [[Foam spew]] gene ability {{BiotechIcon}}
  
It can also be created with the "'''T: Explosion (extinguisher)'''" [[Development mode]] command.
+
Firefoam is generally released in an explosion. This explosion does no damage. The explosion will put out pawns and animals that are on fire, though the foam coating the ground does not actually extinguish fires.
  
 +
== Analysis ==
 
Firefoam can be left in place long term as a defense against [[inferno cannon]] and other incendiary weapons. To do so the area must be roofed and be removed from the home zone to prevent pawns cleaning it.  
 
Firefoam can be left in place long term as a defense against [[inferno cannon]] and other incendiary weapons. To do so the area must be roofed and be removed from the home zone to prevent pawns cleaning it.  
[[Category: Game mechanics]]
 
  
==Version history==
+
== Trivia ==
* ? - No longer slows pawsn by 25%, nor depletes shield belts.
+
* To create firefoam in [[development mode]], use the "'''T: Explosion'''" command and select extinguisher.
  
{{Disambiguation}}
+
== Gallery ==
 +
The following images show the Area of Effect for each firefoam source. Note that the popper, IED, and a single shell cooking off, all have the exact same radius.
 +
<gallery>
 +
Firefoam ied radius.png|[[IED firefoam trap]] radius
 +
Firefoam shell radius.png|[[Firefoam shell]] radius when fired, when a single shell cooks off, and when a stack cooks off, from smallest to largest.
 +
Firefoam popper radius.png|[[Firefoam popper]] radius
 +
Firefoam pop pack radius.png|[[Firefoam pop pack]] radius
 +
</gallery>
 +
 
 +
== Version history ==
 +
* [[Version/0.13.1135|0.13.1135]] - Added, alongside the firefoam popper.
 +
* ? - No longer slows pawns by 25%, nor depletes shield belts.
 +
* [[Version/0.18.1722|0.18.1722]] - [[Firefoam shell]] added.
 +
* [[Biotech DLC]] Release - [[Paramedic]] and [[Genes#Foam spray|Foam spray]] added.
 +
* [[Version/1.4.3523|1.4.3523]] - Standing in firefoam now causes the ''Covered in Firefoam'' hediff, reducing flammability of a pawn. [[Firefoam pop pack]] and [[foam turret]] added.
 +
 
 +
{{Disambiguation}} [[Category: Game mechanics]]

Latest revision as of 14:40, 29 June 2024

Firefoam is a flame-retardant foam that extinguishes fire on contact and prevents fire from spreading on tiles it covers. It also gives the Covered in firefoam status to pawns standing inside, reducing Flammability to 0%. This status lasts for 900 ticks (15 secs) after being applied, if applied again, the timer resets to 15 seconds and doesn't stack.

Firefoam is considered filth, creating a significant beauty and cleanliness penalty. Colonists will automatically clean firefoam in the home area, and it will be washed away with rain or snow.

The following release firefoam:

Firefoam is generally released in an explosion. This explosion does no damage. The explosion will put out pawns and animals that are on fire, though the foam coating the ground does not actually extinguish fires.

Analysis[edit]

Firefoam can be left in place long term as a defense against inferno cannon and other incendiary weapons. To do so the area must be roofed and be removed from the home zone to prevent pawns cleaning it.

Trivia[edit]

  • To create firefoam in development mode, use the "T: Explosion" command and select extinguisher.

Gallery[edit]

The following images show the Area of Effect for each firefoam source. Note that the popper, IED, and a single shell cooking off, all have the exact same radius.

Version history[edit]