Difference between revisions of "User:Arcangelus/Sandbox"
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|- id="Polluted soil" | |- id="Polluted soil" | ||
! [[Pollution|Polluted soil]] | ! [[Pollution|Polluted soil]] | ||
− | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || || || 2 || | + | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || || || 2 || || Allegedly, it will replace any terrain of fertility > 0%. |
|- id="Rough stone" | |- id="Rough stone" | ||
! [[Rough stonestone]] | ! [[Rough stonestone]] | ||
− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || | + | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || - || Smooothable<br/>Hardcoded |
|- id="Rough-hewn stone" | |- id="Rough-hewn stone" | ||
! [[Rough-hewn stone]] | ! [[Rough-hewn stone]] | ||
− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || | + | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || - || Smooothable<br/>Hardcoded |
|- id="Smooth stone" | |- id="Smooth stone" | ||
! [[Smooth stone]] | ! [[Smooth stone]] | ||
− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || | + | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || - || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded |
+ | <!-- Remove this one, as it is a floor.--> | ||
|- id="Fungal Gravel" | |- id="Fungal Gravel" | ||
− | ! [[Fungal | + | ! [[Fungal gravel]]{{IdeologyIcon}} |
− | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || | + | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || WorkToBuild 1000 |
|- id="Flesh Floor" | |- id="Flesh Floor" | ||
! [[Flesh]]{{AnomalyIcon}} | ! [[Flesh]]{{AnomalyIcon}} | ||
− | | Fleshmass. | + | | || || Fleshmass. |
<!-- | <!-- | ||
|- id="Gray Surface" | |- id="Gray Surface" | ||
− | ! [[Gray]] | + | ! [[Gray Surface]] |
+ | | 87% || 0% || Labyrinth || {{Cross}} || {{Cross}} || Labyrinth | ||
|--> | |--> | ||
|} | |} |
Revision as of 20:57, 25 July 2024
Welcome to the RimWorld Wiki sandbox!
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Best wishes!
Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generates Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Filth_Dirt | ||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable[5] | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Filth_Dirt | extinguishes Fire MudInEyes. | ||||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Filth_Dirt | DirtInEyes Soil | |||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Filth_Dirt | DirtInEyes Soil | |||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | GravelInEyes Soil | |||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Filth_Sand | SandInEyes | |||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Filth_Sand | SandInEyes | |||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Filth_Dirt | MudInEyes | |||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Filth_Dirt | - | |||
Polluted soil | 87% | 50% | Heavy | Soil | 2 | Allegedly, it will replace any terrain of fertility > 0%. | ||||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | [6] | - | - | 2 | - | Smooothable Hardcoded | ||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | - | 1 | - | Smooothable Hardcoded | ||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | - | 0 | - | 5. Not naturally generated Paintable Hardcoded | ||
Fungal gravel | 87% | 70% | Floor base | - | -1 | -1 | All? | 2 | WorkToBuild 1000 | |||||
Flesh | Fleshmass. |
Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
- ↑ Able to dig graves
- ↑ All Natural Terrains that accept filth only accept Unnatural filth.
- ↑ As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- ↑ All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- ↑ It would be 4.2% otherwise
- ↑ Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.