Difference between revisions of "User:Arcangelus/Sandbox"

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Line 81: Line 81:
 
|- id="Polluted soil"
 
|- id="Polluted soil"
 
! [[Pollution|Polluted soil]]
 
! [[Pollution|Polluted soil]]
| 87% || 50% || Heavy || {{Cross}} || || Soil ||  ||  || ||  ||  || 2 || - ||  
+
| 87% || 50% || Heavy || {{Cross}} || || Soil ||  ||  || ||  ||  || 2 || || Allegedly, it will replace any terrain of fertility > 0%.
 
|- id="Rough stone"
 
|- id="Rough stone"
 
! [[Rough stonestone]]
 
! [[Rough stonestone]]
| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}}  || Stone || -1 || 0 || Terrain + Unnatural || - || Harcoded  || 2 || - || Smooothable
+
| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}}  || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || - || Smooothable<br/>Hardcoded
 
|- id="Rough-hewn stone"
 
|- id="Rough-hewn stone"
 
! [[Rough-hewn stone]]
 
! [[Rough-hewn stone]]
| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || Harcoded  || 1 || - || Smooothable
+
| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || - || Smooothable<br/>Hardcoded
 
|- id="Smooth stone"
 
|- id="Smooth stone"
 
! [[Smooth stone]]
 
! [[Smooth stone]]
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || Harcoded || 0 || - || 5{{Icon Small|silver}}. <br/>Not natural^citation needed<br/>Paintable
+
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || - || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded
 +
<!-- Remove this one, as it is a floor.-->
 
|- id="Fungal Gravel"
 
|- id="Fungal Gravel"
! [[Fungal Gravel]]{{IdeologyIcon}}
+
! [[Fungal gravel]]{{IdeologyIcon}}
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || pathCost 2, WorkToBuild 1000
+
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || WorkToBuild 1000
 
|- id="Flesh Floor"
 
|- id="Flesh Floor"
 
! [[Flesh]]{{AnomalyIcon}}
 
! [[Flesh]]{{AnomalyIcon}}
| Fleshmass.
+
| || || Fleshmass.
 
<!--
 
<!--
 
|- id="Gray Surface"
 
|- id="Gray Surface"
! [[Gray]]
+
! [[Gray Surface]]
 +
| 87% || 0% || Labyrinth || {{Cross}} || {{Cross}} || Labyrinth
 
|-->
 
|-->
 
|}
 
|}

Revision as of 20:57, 25 July 2024

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Creating page.

  • Do changes here appear on Recent changes? Yes.
  • Does this apply to sandbox as well?

subst:


https://rimworldwiki.com/index.php?title=Environment

Naturally generated surfaces

The function SpeedPercentString is:

13/(13 + Path cost) 

Also uses float points, for some reason.

Type Move Speed
Modifier
Fertility Terrain
Support
Bridgeable Diggable[1] Terrain
Type
Beauty Cleanliness Filth
mask[2]
Dries To[3] Others Path
cost
Generates
Filth
Extra
Broken asphalt 100% 0% Heavy Ex.png Ex.png - -1 2 Check.png - Road 0
Packed dirt 92.9% 0% Heavy Ex.png Check.png Soil -1 -1 Check.png - Road 1 Filth_Dirt
Chest-deep moving water 23.6% 0% - Check.png Ex.png - 0 0 Ex.png - water[4] 42
Deep ocean water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water
ocean
300 Impassable[5]
Deep water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water 300 Impassable
Shallow ocean water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water
ocean
30
Shallow moving water 30.2% 0% ShallowWater
MovingFluid
Check.png Ex.png - 0 0 Ex.png - water
River
30
Shallow water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water 30
Marsh 30.2% 0% ShallowWater Check.png Ex.png - -3/0 -2 Ex.png Soil 30 Filth_Dirt extinguishes Fire
MudInEyes.
Soil 86.6% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 2 Filth_Dirt DirtInEyes
Soil
Lichen-covered soil 81.2% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 3 Filth_Dirt DirtInEyes
Soil
Marshy soil 48.1% 100% Light
GrowSoil
Check.png Check.png Soil -3/0 -2 Check.png Soil Soil 14 Filth_Dirt DirtInEyes
Soil
Rich soil 86.7% 140% Heavy
GrowSoil
Check.png Check.png Soil -3/0 -1 Check.png Soil Soil 2 Filth_Dirt DirtInEyes
Soil
Stony soil 86.7% 70% Heavy
GrowSoil
Check.png Check.png - -3/0 -1 Check.png - Soil 2 Filth_Dirt GravelInEyes
Soil
Sand 76.4% 10% Heavy Ex.png Check.png Sand -3/0 -1 Check.png - Sand 4 Filth_Sand SandInEyes
Soft sand 48.1% 0% Light Ex.png Check.png Sand -3/0 -1 Check.png Sand Sand 14 Filth_Sand SandInEyes
Mud 48.1% 0% - Check.png Ex.png Soil -3/0 -2 Check.png Soil - 14 Filth_Dirt MudInEyes
Ice 48.1% 0% Heavy Ex.png Check.png - -3/0 0 Check.png - - 14 Filth_Dirt -
Polluted soil 87% 50% Heavy Ex.png Soil 2 Allegedly, it will replace any terrain of fertility > 0%.
Rough stonestone 87% 0% Heavy Ex.png Ex.png Stone -1 0 Check.png[6] - - 2 - Smooothable
Hardcoded
Rough-hewn stone 93% 0% Heavy Ex.png Ex.png Stone -1 0 All - - 1 - Smooothable
Hardcoded
Smooth stone 100% 0% Heavy Ex.png Ex.png Stone 2 0 All - - 0 - 5Silver.
Not naturally generated
Paintable
Hardcoded
Fungal gravelContent added by the Ideology DLC 87% 70% Floor base Ex.png Ex.png - -1 -1 All? 2 WorkToBuild 1000
FleshContent added by the Anomaly DLC Fleshmass.

Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone


I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.


  1. Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
(this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
  1. Able to dig graves
  2. All Natural Terrains that accept filth only accept Unnatural filth.
  3. As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
  4. All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
  5. It would be 4.2% otherwise
  6. Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.