Difference between revisions of "Fleshmass spitter"
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(images and appearance) |
m (infobox data: mainly for the weapon) |
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| image = Fleshmass spitter B.png | | image = Fleshmass spitter B.png | ||
| description = A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass. | | description = A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Structure | ||
+ | | beauty = -12 | ||
| hp = 300 | | hp = 300 | ||
| flammability = 0.7 | | flammability = 0.7 | ||
− | | | + | | rotatable = false |
− | | size = 2 | + | <!-- Building --> |
+ | | size = 2 * 2 | ||
+ | | passability = impassable | ||
+ | | cover = 0.75 | ||
+ | | blockswind = true | ||
+ | | terrain affordance = Light | ||
+ | <!-- Ranged Combat--> | ||
+ | | mode = Burst | ||
+ | | damage = 10 | ||
+ | | armorPenetration = 15 | ||
+ | | damage type = AcidBurn | ||
+ | | warmup = 240 | ||
+ | | cooldown = 7,500 | ||
+ | | range = 41.9 | ||
+ | | minrange = 6.9 | ||
+ | | velocity = 41 | ||
+ | | burst = 1 | ||
+ | | missRadius = 3 | ||
+ | | blastRadius = 3.9 | ||
+ | | stoppingPower = 0.5 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | | + | | defName = FleshmassSpitter |
+ | | label = fleshmass spitter | ||
+ | <!-- ThingDef ParentName="BuildingNaturalBase" --> | ||
+ | | thingClass = Building | ||
+ | | graphicClass = Graphic_Indexed_SquashNStretch | ||
+ | | texPath = Things/Building/Fleshmass/FleshmassSpitter | ||
+ | | drawSize = (2.5, 2.5) | ||
+ | | drawOffset = (0, 0.02, 0) | ||
+ | | shaderType = BuildingSquashNStretch | ||
+ | | maxSnS = (.9, .95) | ||
+ | | offsetSnS = (.5, -.45) | ||
+ | | drawerType = RealtimeOnly | ||
+ | | tickerType = Normal | ||
+ | | altitudeLayer = Building | ||
+ | | soundSpawned = SpitterSpawn | ||
+ | | soundImpactDefault = Fleshmass_Damaged | ||
+ | | isInert = true | ||
+ | | claimable = false | ||
+ | | canBuildNonEdificesUnder = false | ||
+ | | deconstructible = false | ||
+ | | quickTargetable = true | ||
+ | | isTargetable = true | ||
+ | | destroyEffecter = FleshmassDestroyed | ||
+ | | verbClass = Verb_Shoot | ||
+ | | forceNormalTimeSpeed = false | ||
+ | | defaultProjectile = Bullet_Shell_AcidSpit | ||
+ | | isMortar = true | ||
+ | | requireLineOfSight = false | ||
+ | | soundCast = SpitterSpit | ||
+ | | canTargetLocations = true | ||
+ | | compClass = CompFleshmassSpitter | ||
}} | }} | ||
Revision as of 18:51, 27 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: spawn rates and weapon stats. |
Fleshmass spitter
A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass.
Base Stats
- Type
- Structure
- Beauty
- -12
- HP
- 300
- Flammability
- 70%
- Rotatable
- False
Building
- Size
- 2 × 2
- Passability
- impassable
- Cover Effectiveness
- 75%
- Blocks Wind
- True
- Terrain Affordance
- Light
Ranged Combat
- Mode
- Burst
- Damage
- 10 dmg (AcidBurn)
- Armor penetration
- 15%
- Warm-Up
- 240 ticks (4 secs)
- Cooldown
- 7,500 ticks (2.08 mins)
- Range
- 41.9 tile(s)
- Minimum Range
- 6.9 tiles
- Velocity
- 41 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 3 tile(s)
- Blast Radius
- 3.9
- Stopping power
- 0.5
Technical
- defName
- FleshmassSpitter
Fleshmass spitter acts as a medium range mortar that defends the Fleshmass heart.
Summary
Gallery
Version history
- Anomaly DLC Release - Added.