Difference between revisions of "Fleshmass spitter"

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(images and appearance)
 
m (infobox data: mainly for the weapon)
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| image = Fleshmass spitter B.png
 
| image = Fleshmass spitter B.png
 
| description = A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass.
 
| description = A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass.
 +
<!-- Base Stats -->
 +
| type = Structure
 +
| beauty = -12
 
| hp = 300
 
| hp = 300
 
| flammability = 0.7
 
| flammability = 0.7
| beauty = -12
+
| rotatable = false
| size = 2 ˣ 2
+
<!-- Building -->
 +
| size = 2 * 2
 +
| passability = impassable
 +
| cover = 0.75
 +
| blockswind = true
 +
| terrain affordance = Light
 +
<!-- Ranged Combat-->
 +
| mode = Burst
 +
| damage = 10
 +
| armorPenetration = 15
 +
| damage type = AcidBurn
 +
| warmup = 240
 +
| cooldown = 7,500
 +
| range = 41.9
 +
| minrange = 6.9
 +
| velocity = 41
 +
| burst = 1
 +
| missRadius = 3
 +
| blastRadius = 3.9
 +
| stoppingPower = 0.5
 
<!-- Technical -->
 
<!-- Technical -->
| defname = FleshmassSpitter
+
| defName = FleshmassSpitter
 +
| label = fleshmass spitter
 +
<!-- ThingDef ParentName="BuildingNaturalBase" -->
 +
| thingClass = Building
 +
| graphicClass = Graphic_Indexed_SquashNStretch
 +
| texPath = Things/Building/Fleshmass/FleshmassSpitter
 +
| drawSize = (2.5, 2.5)
 +
| drawOffset = (0, 0.02, 0)
 +
| shaderType = BuildingSquashNStretch
 +
| maxSnS = (.9, .95)
 +
| offsetSnS = (.5, -.45)
 +
| drawerType = RealtimeOnly
 +
| tickerType = Normal
 +
| altitudeLayer = Building
 +
| soundSpawned = SpitterSpawn
 +
| soundImpactDefault = Fleshmass_Damaged
 +
| isInert = true
 +
| claimable = false
 +
| canBuildNonEdificesUnder = false
 +
| deconstructible = false
 +
| quickTargetable = true
 +
| isTargetable = true
 +
| destroyEffecter = FleshmassDestroyed
 +
| verbClass = Verb_Shoot
 +
| forceNormalTimeSpeed = false
 +
| defaultProjectile = Bullet_Shell_AcidSpit
 +
| isMortar = true
 +
| requireLineOfSight = false
 +
| soundCast = SpitterSpit
 +
| canTargetLocations = true
 +
| compClass = CompFleshmassSpitter
 
}}
 
}}
  

Revision as of 18:51, 27 July 2024

Fleshmass spitter

Fleshmass spitter

A defensive fleshmass organ that can spit acid long distances. The acid is a natural byproduct of toxins filtered from the surrounding biomass.

Base Stats

Type
Structure
Beauty
-12
HP
300
Flammability
70%
Rotatable
False

Building

Size
2 × 2
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Terrain Affordance
Light

Ranged Combat

Mode
Burst
Damage
10 dmg (AcidBurn)
Armor penetration
15%
Warm-Up
240 ticks (4 secs)
Cooldown
7,500 ticks (2.08 mins)
Range
41.9 tile(s)
Minimum Range
6.9 tiles
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
3 tile(s)
Blast Radius
3.9
Stopping power
0.5
Technical
defName
FleshmassSpitter


Fleshmass spitter acts as a medium range mortar that defends the Fleshmass heart.

Summary

Gallery

Version history