Difference between revisions of "User:Arcangelus/Sandbox"
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! [[Smooth stone]] | ! [[Smooth stone]] | ||
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || - || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || - || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded | ||
− | + | |- id="Gray Surface" | |
− | |- id=" | + | ! [[Gray surface]] |
− | ! [[ | + | | 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || ? || - || Labyrinth || 2 || ? || Only present on the Labyrinth. |
− | | 87% || | ||
|- id="Flesh Floor" | |- id="Flesh Floor" | ||
! [[Flesh]]{{AnomalyIcon}} | ! [[Flesh]]{{AnomalyIcon}} | ||
− | | || || | + | | 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32% |
<!-- | <!-- | ||
− | |- id=" | + | Removed for being a floor |
− | ! [[ | + | |- id="Fungal Gravel" |
− | | 87% || | + | ! [[Fungal gravel]]{{IdeologyIcon}} |
− | |--> | + | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || WorkToBuild 1000 --> |
|} | |} | ||
Revision as of 18:52, 1 August 2024
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Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generates Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Filth_Dirt | ||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable[5] | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Filth_Dirt | extinguishes Fire MudInEyes. | ||||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Filth_Dirt | DirtInEyes Soil | |||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Filth_Dirt | DirtInEyes Soil | |||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | GravelInEyes Soil | |||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Filth_Sand | SandInEyes | |||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Filth_Sand | SandInEyes | |||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Filth_Dirt | MudInEyes | |||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Filth_Dirt | - | |||
Polluted soil | 87% | 50% | Heavy | Soil | 2 | Allegedly, it will replace any terrain of fertility > 0%. | ||||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | [6] | - | - | 2 | - | Smooothable Hardcoded | ||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | - | 1 | - | Smooothable Hardcoded | ||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | - | 0 | - | 5. Not naturally generated Paintable Hardcoded | ||
Gray surface | 87% | 0% | Heavy | ? | 0 | 0 | ? | - | Labyrinth | 2 | ? | Only present on the Labyrinth. | ||
Flesh | 87% | 0 | Heavy | ? | ? | -10/-5 | -3 | ? | - | ? | 2 | ? | Cleaning time Mult 150% Removable. Inflammable 32% |
Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
- ↑ Able to dig graves
- ↑ All Natural Terrains that accept filth only accept Unnatural filth.
- ↑ As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- ↑ All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- ↑ It would be 4.2% otherwise
- ↑ Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.