Difference between revisions of "User:Arcangelus/Sandbox"
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|- id="Broken asphalt" | |- id="Broken asphalt" | ||
! Broken asphalt | ! Broken asphalt | ||
− | | 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || || | + | | 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} || |
|- id="Packed dirt" | |- id="Packed dirt" | ||
! Packed dirt | ! Packed dirt | ||
− | | 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || | + | | 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || |
|- id="Chest-deep moving water" | |- id="Chest-deep moving water" | ||
! Chest-deep moving water | ! Chest-deep moving water | ||
− | | 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.</ref> || 42 || || | + | | 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.</ref> || 42 || {{Cross}} || |
|- id="Deep ocean water" | |- id="Deep ocean water" | ||
! Deep ocean water | ! Deep ocean water | ||
− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> ocean || 300 || || Impassable<ref>It would be 4.2% otherwise</ref> | + | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> ocean || 300 || {{Cross}} || Impassable<ref>It would be 4.2% otherwise</ref> |
|- id="Deep water" | |- id="Deep water" | ||
! Deep water | ! Deep water | ||
− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water || 300 || || Impassable | + | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water || 300 || {{Cross}} || Impassable |
|- id="Shallow ocean water" | |- id="Shallow ocean water" | ||
! Shallow ocean water | ! Shallow ocean water | ||
− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water<br/> ocean || 30 || || | + | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water<br/> ocean || 30 || {{Cross}} || |
|- id="Shallow moving water" | |- id="Shallow moving water" | ||
! Shallow moving water | ! Shallow moving water | ||
− | | 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> River || 30 || || | + | | 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> River || 30 || {{Cross}} || |
|- id="Shallow water" | |- id="Shallow water" | ||
! Shallow water | ! Shallow water | ||
− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water || 30 || || | + | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water || 30 || {{Cross}} || |
|- id="Marsh" | |- id="Marsh" | ||
! Marsh | ! Marsh | ||
− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || Soil || || 30 || | + | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || Soil || || 30 || [[Filth#Dirt|Dirt]] || Extinguishes Fire<br/> MudInEyes. |
|- id="Soil" | |- id="Soil" | ||
! Soil | ! Soil | ||
− | | 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || | + | | 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil |
|- id="Lichen-covered soil" | |- id="Lichen-covered soil" | ||
! Lichen-covered soil | ! Lichen-covered soil | ||
− | | 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || | + | | 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil |
|- id="Marshy soil" | |- id="Marshy soil" | ||
! Marshy soil | ! Marshy soil | ||
− | | 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || Soil || Soil || 14 || | + | | 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || Soil || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil |
|- id="Rich soil" | |- id="Rich soil" | ||
! Rich soil | ! Rich soil | ||
− | | 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || Soil || Soil || 2 || | + | | 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || Soil || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil |
|- id="Gravel" | |- id="Gravel" | ||
! Stony soil | ! Stony soil | ||
− | | 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || | + | | 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes<br/> Soil |
|- id="Sand" | |- id="Sand" | ||
! Sand | ! Sand | ||
− | | 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || | + | | 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]]|| SandInEyes |
|- id="Soft sand" | |- id="Soft sand" | ||
! Soft sand | ! Soft sand | ||
− | | 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || Sand || Sand || 14 || | + | | 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || Sand || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes |
|- id="Mud" | |- id="Mud" | ||
! Mud | ! Mud | ||
− | | 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || Soil || - || 14 || | + | | 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || Soil || - || 14 || [[Filth#Dirt|Dirt]] || MudInEyes |
|- id="Ice" | |- id="Ice" | ||
! Ice | ! Ice | ||
− | | 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || | + | | 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || - |
|- id="Polluted soil" | |- id="Polluted soil" | ||
! [[Pollution|Polluted soil]] | ! [[Pollution|Polluted soil]] | ||
− | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || | + | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || - || || 2 || {{Cross}} || Allegedly, it will replace any terrain of fertility > 0%. |
|- id="Rough stone" | |- id="Rough stone" | ||
! [[Rough stonestone]] | ! [[Rough stonestone]] | ||
− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || | + | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || {{Cross}} || Smooothable<br/>Hardcoded |
|- id="Rough-hewn stone" | |- id="Rough-hewn stone" | ||
! [[Rough-hewn stone]] | ! [[Rough-hewn stone]] | ||
− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || | + | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || Smooothable<br/>Hardcoded |
|- id="Smooth stone" | |- id="Smooth stone" | ||
! [[Smooth stone]] | ! [[Smooth stone]] | ||
− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || | + | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || {{Cross}} || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded |
|- id="Gray Surface" | |- id="Gray Surface" | ||
! [[Gray surface]] | ! [[Gray surface]] | ||
− | | 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || ? || - || | + | | 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || ? || - || ? || 2 || {{Cross}} || Only present on the Labyrinth. |
|- id="Flesh Floor" | |- id="Flesh Floor" | ||
! [[Flesh]]{{AnomalyIcon}} | ! [[Flesh]]{{AnomalyIcon}} |
Revision as of 19:21, 1 August 2024
Welcome to the RimWorld Wiki sandbox!
This sandbox is where you can experiment and practice working on a wiki page. This page will usually have little or no content. Feel free to add content or to make changes and save them to see the results.
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Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.]
Best wishes!
Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generates Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Dirt | ||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable[5] | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Dirt | Extinguishes Fire MudInEyes. | ||||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Dirt | DirtInEyes Soil | |||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Dirt | DirtInEyes Soil | |||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Dirt | DirtInEyes Soil | |||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Dirt | GravelInEyes Soil | |||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Sand | SandInEyes | |||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Sand | SandInEyes | |||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Dirt | MudInEyes | |||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Dirt | - | |||
Polluted soil | 87% | 50% | Heavy | Soil | - | 2 | Allegedly, it will replace any terrain of fertility > 0%. | |||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | [6] | - | - | 2 | Smooothable Hardcoded | |||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | - | 1 | Smooothable Hardcoded | |||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | - | 0 | 5. Not naturally generated Paintable Hardcoded | |||
Gray surface | 87% | 0% | Heavy | ? | 0 | 0 | ? | - | ? | 2 | Only present on the Labyrinth. | |||
Flesh | 87% | 0 | Heavy | ? | ? | -10/-5 | -3 | ? | - | ? | 2 | ? | Cleaning time Mult 150% Removable. Inflammable 32% |
Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
- ↑ Able to dig graves
- ↑ All Natural Terrains that accept filth only accept Unnatural filth.
- ↑ As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- ↑ All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- ↑ It would be 4.2% otherwise
- ↑ Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.