Difference between revisions of "Gold ore"
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− | + | {{Stub|reason=General}} | |
+ | {{See also|Gold}} | ||
+ | |||
+ | {{Infobox main|Structure | ||
+ | | name = Gold ore | ||
+ | | image = Gold ore.png | ||
+ | | description = Rock containing bits of gold. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Structure | ||
+ | | hp = 1500 | ||
+ | | flammability = 0 | ||
+ | | rotatable = false | ||
+ | <!-- Building --> | ||
+ | | size = 1 * 1 | ||
+ | | passability = impassable | ||
+ | | blockWind = true | ||
+ | | cover = 1 | ||
+ | <!-- Mineable --> | ||
+ | | mineable = true | ||
+ | | isResourceRock = true | ||
+ | | mineable thing = Gold | ||
+ | | mineable yield = 40 | ||
+ | | mineable scatter commonality = 0.07 | ||
+ | | mineable scatter lump size range = 2~8 | ||
+ | | veinMineable = true | ||
+ | <!-- Technical --> | ||
+ | | defName = MineableGold | ||
+ | | label = gold ore | ||
+ | <!-- Other --> | ||
+ | | category = Building | ||
+ | | selectable = true | ||
+ | | drawerType = MapMeshOnly | ||
+ | | filthLeaving = Filth_RubbleRock | ||
+ | | scatterableOnMapGen = false | ||
+ | | artificialForMeditationPurposes = false | ||
+ | | thingClass = Mineable | ||
+ | | linkType = CornerFiller | ||
+ | | linkFlags = Rock, MapEdge | ||
+ | | altitudeLayer = Building | ||
+ | | castEdgeShadows = true | ||
+ | | coversFloor = true | ||
+ | | neverMultiSelect = true | ||
+ | | saveCompressible = true | ||
+ | | holdsRoof = true | ||
+ | | staticSunShadowHeight = 1.0 | ||
+ | | blockLight = true | ||
+ | | fertility = 0 | ||
+ | | canOverlapZones = false | ||
+ | | isInert = true | ||
+ | | isNaturalRock = true | ||
+ | | canBuildNonEdificesUnder = false | ||
+ | | deconstructible = false | ||
+ | | destroyShakeAmount = 0 | ||
+ | | supportsWallAttachments = true | ||
+ | | damageMultipliers = Thump | ||
+ | | multiplier = 4 | ||
+ | | texPath = Things/Building/Linked/RockFlecked_Atlas | ||
+ | | graphicClass = Graphic_Single | ||
+ | | shaderType = CutoutComplex | ||
+ | | color = (89,83,68) | ||
+ | | colorTwo = (187,173,25) | ||
+ | }} | ||
+ | |||
+ | '''Gold ore''' is a natural structure that can be [[mine]]d to obtain {{Icon Small|Gold}} gold. | ||
+ | |||
+ | == Summary == | ||
+ | '''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of {{Icon Small|Gold}} 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[mining yield]] of the pawn. | ||
+ | |||
+ | == Analysis == | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Gold ore.png|Gold ore | ||
+ | Gold a.png|Stack of one gold | ||
+ | Gold b.png|Stack of multiple gold | ||
+ | Gold c.png|Full stack of gold | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * Release - Added. | ||
+ | |||
+ | [[Category:Natural wall]] |
Latest revision as of 15:20, 2 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
See also: Gold
Gold ore
Gold ore is a natural structure that can be mined to obtain gold.
Summary[edit]
Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Analysis[edit]
Gallery[edit]
Version history[edit]
- Release - Added.