Difference between revisions of "Skull"

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{{Infobox main|resource
 
{{Infobox main|resource
 
| name = Skull
 
| name = Skull
| image = Skull.png
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| image = Skull stack full.png
 
| description = A human skull.
 
| description = A human skull.
| type = Crafted Resources
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| type = Crafted resources
 
| type2 =  
 
| type2 =  
 
| path cost =  
 
| path cost =  
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Skulls can only be extracted with the [[Ideology DLC]], and only pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]]{{IdeologyIcon}} precept in their [[ideoligion]] can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes {{Ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
 
Skulls can only be extracted with the [[Ideology DLC]], and only pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]]{{IdeologyIcon}} precept in their [[ideoligion]] can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes {{Ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
  
Skulls can rarely be acquired from [[gray box]]es in [[the labyrinth]]{{AnomalyIcon}}.
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Skulls can commonly be acquired from [[gray box]]es in the [[labyrinth]]{{AnomalyIcon}}.
  
 
Skulls can also be carried by pawns with the [[psychopath]] trait as a starting possession.
 
Skulls can also be carried by pawns with the [[psychopath]] trait as a starting possession.

Latest revision as of 00:22, 29 September 2024

Skull

Skull

A human skull.

Base Stats

Type
Crafted resources
Market Value
Silver
Stack Limit
25
Mass
1.5 kg
HP
100
Deterioration Rate
1
Flammability
100%
Technical
defName
Skull
thingCategories
Items


A human skull, extracted from a corpse.

Acquisition[edit]

Skulls can only be extracted with the Ideology DLC, and only pawns with the Skullspike: DesiredContent added by the Ideology DLC precept in their ideoligion can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes 180 ticks (3 secs) of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. Blood will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.

Skulls can commonly be acquired from gray boxes in the labyrinthContent added by the Anomaly DLC.

Skulls can also be carried by pawns with the psychopath trait as a starting possession.

Summary[edit]

Skulls retain the name of the person they were extracted from. Their main purpose is for building skullspikesContent added by the Ideology DLC.

Skulls can be consumed by harbinger treesContent added by the Anomaly DLC.

  • Product Ingredients Type [ExpandCollapse]
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
  • Analysis[edit]

    Gallery[edit]

    Version history[edit]

    • Ideology DLC Release - Added as Ideology-exclusive item.
    • 1.3.3069 - Now stackable
    • 1.3.3072 - Pawns can no longer extract skulls from corpses that have lost their head since designation.
    • 1.3.3101 - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton
    • 1.5.4062 - Migrated to core game files, no longer requiring Ideology.