Difference between revisions of "Generator"
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* [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]]. | * [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]]. | ||
* [[Toxifier generator]]{{BiotechIcon}} - that generates large amounts of power in exchange for [[pollution]]. | * [[Toxifier generator]]{{BiotechIcon}} - that generates large amounts of power in exchange for [[pollution]]. | ||
+ | * [[Electroharvester]]{{AnomalyIcon}} - that generates power from captured [[entities]] dependant on size, type, and number connected. | ||
* [[Bioferrite generator]]{{AnomalyIcon}} - a [[bioferrite]] powered power source. | * [[Bioferrite generator]]{{AnomalyIcon}} - a [[bioferrite]] powered power source. | ||
Revision as of 07:57, 1 October 2024
The term "generator" or "fueled generator" may refer to a number of different items in RimWorld.
These include:
- Wood-fired generator - a wood-powered power source, known as a fueled generator prior to Beta 18.
- Chemfuel powered generator - a chemfuel-powered power source, more efficient than its wood-fired counterpart.
- Solar generator - aka a "solar panel", it converts sunlight to power.
- Geothermal generator - that converts the heat from geysers into power.
- Watermill generator - that relies on moving water to create power.
- Tornado generator - a single-use utility item that can be used to create an uncontrollable tornado.
- Ancient generator - a non-functional structure found in ruins.
- Toxifier generator - that generates large amounts of power in exchange for pollution.
- Electroharvester - that generates power from captured entities dependant on size, type, and number connected.
- Bioferrite generator - a bioferrite powered power source.
"Generator" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
- Wind turbine - that converts wind into some-what intermittent power.
- Ship reactor - that creates a perpetual supply of power and is necessary for the Ship Launch ending, but calls raids for 15 days upon activation
- Vanometric power cell - that creates perpetual supply of power that cannot be constructed and is only available as a quest reward.
- Unstable power cell - that creates perpetual supply of power that cannot be constructed and is only available from mech clusters. Results in a massive explosion when damaged.