Difference between revisions of "Template:Stat"
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Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15 c/s. Its default value is 3 c/s.
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− | < | + | <includeonly><!-- |
− | '''{{PAGENAME}}''' is a [[ | + | |
+ | SET PROPERTIES | ||
+ | -->{{#switch: {{lc:{{{set property|}}} }} | ||
+ | | 0 | no | n | f | false = | ||
+ | | #default = | ||
+ | {{#set: Description = {{{description|}}} | ||
+ | | Def Name = {{{def name|}}} | ||
+ | | Label = {{{label|}}} | ||
+ | | Stat Maximum = {{{max value|}}}<!-- Default = 9999999f --> | ||
+ | | Stat Minimum = {{{min value|}}}<!-- Default = -9999999f --> | ||
+ | | Default Base Value = {{{default base value|}}}<!-- Default = 1f --> | ||
+ | | To String Style = {{{to string style|}}} | ||
+ | | Health Type = Stat | ||
+ | | Effective Minimum = {{#expr: {{{effective minimum|}}} }} | ||
+ | | Effective Maximum = {{#expr: {{{effective maximum|}}} }} | ||
+ | <!-- Strings --> | ||
+ | | Offset Label = {{{offset label|}}} | ||
+ | | Format String = {{{format string|}}} | ||
+ | | Format String Unfinalized = {{{format string unfinalized|}}} | ||
+ | | Stat Factors Explanation Header = {{{stat factors explanation header|}}} | ||
+ | | Label For Full Stat List = {{{label for full stat list|}}} | ||
+ | <!-- Booleans --> | ||
+ | | Always Hide = {{{always hide|}}} | ||
+ | | Apply Factors If Negative = {{{apply factors if negative|}}}<!-- Default = true --> | ||
+ | | Cacheable = {{{cacheable|}}} | ||
+ | | Display Max When Above Or Equal = {{{display max when above or equal|}}} | ||
+ | | Finalize Equipped Stat Offset = {{{finalize equipped stat offset|}}}<!-- Default = true --> | ||
+ | | For Information Only = {{{for information only|}}} | ||
+ | | Hide In Classic Mode = {{{hide in classic mode|}}} | ||
+ | | Minified Thing Inherits = {{{minified thing inherits|}}} | ||
+ | | Never Disabled = {{{never disabled|}}} | ||
+ | | Overrides Hide Stats = {{{overrides hide stats|}}} | ||
+ | | Round Value = {{{round value|}}} | ||
+ | | Scenario Randomizable = {{{scenario randomizable|}}} | ||
+ | | Show If Undefined = {{{show if undefined|}}}<!-- Default = true --> | ||
+ | | Show Non Abstract = {{{show non abstract|}}}<!-- Default = true --> | ||
+ | | Show On Animals = {{{show on animals|}}}<!-- Default = true --> | ||
+ | | Show On Default Value = {{{show on default value|}}}<!-- Default = true --> | ||
+ | | Show On Entities = {{{show on entities|}}}<!-- Default = true --> | ||
+ | | Show On Humanlikes = {{{show on humanlikes|}}}<!-- Default = true --> | ||
+ | | Show On Mechanoids = {{{show on mechanoids|}}}<!-- Default = true --> | ||
+ | | Show On Non Power Plants = {{{show on non power plants|}}}<!-- Default = true --> | ||
+ | | Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|}}}<!-- Default = true --> | ||
+ | | Show On Non Work Tables = {{{show on non work tables|}}}<!-- Default = true --> | ||
+ | | Show On Pawns = {{{show on pawns|}}}<!-- Default = true --> | ||
+ | | Show On Player Mechanoids = {{{show on player mechanoids|}}} | ||
+ | | Show On Slaves Only = {{{show on slaves only|}}} | ||
+ | | Show On Unhaulables = {{{show on unhaulables|}}}<!-- Default = true --> | ||
+ | | Show On Untradeables = {{{show on untradeables|}}}<!-- Default = true --> | ||
+ | | Show Zero Base Value = {{{show zero base value|}}} | ||
+ | | Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError --> | ||
+ | | Immutable = {{{immutable|}}} | ||
+ | <!-- Floats --> | ||
+ | <!--| Default Base Value = {{{default base value|1}}}--><!-- Default = 1f --> | ||
+ | | Hide At Value = {{{hide at value|}}}<!-- Default = -2.14748365E+09f --> | ||
+ | <!--| Max Value = {{{max value|9999999}}}--><!-- Default = 9999999f --> | ||
+ | <!--| Min Value = {{{min value|-9999999}}}--><!-- Default = -9999999f --> | ||
+ | | No Skill Factor = {{{no skill factor|}}}<!-- Default = 1f --> | ||
+ | | No Skill Offset = {{{no skill offset|}}} | ||
+ | | Round To Five Over = {{{round to five over|}}}<!-- Default = float.MaxValue --><!-- {{#if:{{P|Stat Maximum}}|{{P|Stat Maximum}} }} --> | ||
+ | | Value If Missing = {{{value if missing|}}} | ||
+ | <!-- Lists --> | ||
+ | | Show If Hediffs Present = {{{show if hediffs present|}}}<!--List<HediffDef>--> | ||
+ | | Capacity Factors = {{{capacity factors|}}}<!--List<PawnCapacityFactor>--> | ||
+ | | Capacity Offsets = {{{capacity offsets|}}}<!--List<PawnCapacityOffset>--> | ||
+ | | Show On Pawn Kind = {{{show on pawn kind|}}}<!--List<PawnKindDef>--> | ||
+ | | Skill Need Factors = {{{skill need factors|}}}<!--List<SkillNeed>--> | ||
+ | | Skill Need Offsets = {{{skill need offsets|}}}<!--List<SkillNeed>--> | ||
+ | | Post Process Stat Factors = {{{post process stat factors|}}}<!--List<StatDef>--> | ||
+ | | Stat Factors = {{{stat factors|}}}<!--List<StatDef>--> | ||
+ | | Parts = {{{parts|}}}<!--List<StatPart>--> | ||
+ | | Show If Mods Loaded = {{{show if mods loaded|}}}<!--List<String>--> | ||
+ | | Show If Mods Loaded Any = {{{show if mods loaded any|}}}<!--List<String>--> | ||
+ | <!-- Integer --> | ||
+ | | Display Priority In Category = {{{display priority in category|}}} | ||
+ | <!-- Other --> | ||
+ | | Worker Int = {{{worker int|}}}<!--StatWorker--> | ||
+ | | To String Style Unfinalized = {{{to string style unfinalized|}}}<!--ToStringStyle?--> | ||
+ | | Mutable Stats = {{{mutable stats|}}}<!--Hashset<StatDef>--> | ||
+ | | Show Developmental Stage Filter = {{{show developmental stage filter|}}}<!-- Default = DevelopmentalStage.Baby | DevelopmentalStage.Child | DevelopmentalStage.Adult --><!--DevelopmentalStage--><!-- Baby, Child, Adult --> | ||
+ | | Post Process Curve = {{{post process curve|}}}<!--SimpleCurve--> | ||
+ | | Disable If Skill Disabled = {{{disable if skill disabled|}}}<!--SkillDef--> | ||
+ | <!--| Category = {{{category|}}}--><!--StatCategoryDef--> | ||
+ | | To String Number Sense = {{{to string number sense|}}}<!-- Default = ToStringNumberSense.Absolute --><!--ToStringNumberSense--><!-- Absolute --> | ||
+ | <!--| To String Style = {{{to string style|}}}--><!--ToStringStyle--> | ||
+ | | Worker Class = {{{worker class|}}}<!-- Default = typeof(StatWorker) --><!--Type--> | ||
+ | }} | ||
+ | [[Category:{{#switch: {{{category|}}} | ||
+ | | Important | ||
+ | | Basics Important | ||
+ | | BasicsImportant = Stats - Important | ||
+ | | Pawn Important | ||
+ | | Basics Pawn Important | ||
+ | | BasicsPawnImportant = Stats - Pawn Important | ||
+ | | NonPawnImportant | ||
+ | | Basics Non Pawn Important | ||
+ | | BasicsNonPawnImportant = Stats - Non Pawn Important | ||
+ | | Basics = Stats - Basics | ||
+ | | Pawn | ||
+ | | BasicsPawn = Stats - Pawn | ||
+ | | Non Pawn | ||
+ | | NonPawn | ||
+ | | BasicsNonPawn = Stats - Non Pawn | ||
+ | | Terrain = Stats - Terrain | ||
+ | | Meditation = Stats - Meditation | ||
+ | | Mechanoid = Stats - Mechanoid | ||
+ | | Apparel = Stats - Apparel | ||
+ | | Buildings | ||
+ | | Building = Stats - Building | ||
+ | | Ranged Weapon | ||
+ | | Ranged | ||
+ | | Weapon_Ranged = Stats - Weapon (Ranged) | ||
+ | | Melee | ||
+ | | Melee Weapon | ||
+ | | Weapon_Melee = Stats - Weapon (Melee) | ||
+ | | Ability = Stats - Ability | ||
+ | | Stuff Stat Factors | ||
+ | | StuffStatFactors = Stats - Stuff Stat Factors | ||
+ | | Mechanitor = Stats - Mechanitor | ||
+ | | Pawn Combat | ||
+ | | PawnCombat = Stats - Pawn Combat | ||
+ | | Social | ||
+ | | Pawn Social | ||
+ | | PawnSocial = Stats - Pawn Social | ||
+ | | Misc | ||
+ | | Pawn Misc | ||
+ | | PawnMisc = Stats - Pawn Misc | ||
+ | | Work | ||
+ | | Pawn Work | ||
+ | | PawnWork = Stats - Pawn Work | ||
+ | | Psychic Ritual | ||
+ | | PsychicRituals = Stats - Psychic Ritual | ||
+ | | Containment = Stats - Containment | ||
+ | | Obsolete = Stats - Obsolete | ||
+ | | #default = Stat}}]] | ||
+ | }}<!-- | ||
+ | |||
+ | TABLE | ||
+ | -->{{#vardefine:Table|{{{table|0}}} }}{{#ifexpr: {{#var:Table}} | | ||
+ | <div class="infobox float:right; {{#if: {{{1|}}} | {{#switch: {{{1}}} | ||
+ | | furniture | medicine = c_01 | ||
+ | | structure = c_02 | ||
+ | | resource = c_03 | ||
+ | | weapon = c_06 | ||
+ | | animal | food = c_08 | ||
+ | | fabric = c_09 | ||
+ | | security = c_10 | ||
+ | | area | exotic = c_11 | ||
+ | | metallic | stony = c_12 | ||
+ | | plant = c_14 | ||
+ | | leathery = c_22 | ||
+ | | drug = c_24 | ||
+ | | production = c_25 | ||
+ | | psycast = c_09 | ||
+ | }} }}"> | ||
+ | <p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}}</p> | ||
+ | <div class="wrapper"> | ||
+ | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}} | {{{description|}}}}}</p> | ||
+ | |||
+ | <p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p> | ||
+ | <dl> | ||
+ | {{#if: {{{def name|}}} | | ||
+ | ;Def Name | ||
+ | :{{{def name|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{label|}}} | | ||
+ | ;Label | ||
+ | :{{{label|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{offset label|}}} | | ||
+ | ;Offset Label | ||
+ | :{{{offset label|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{label for full stat list|}}} | | ||
+ | ;Label For Full Stat List | ||
+ | :{{{label for full stat list|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{stat factors explanation header|}}} | | ||
+ | ;Stat Factors Explanation Header | ||
+ | :{{{stat factors explanation header|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{max value|}}} | | ||
+ | ;Max Value | ||
+ | :{{{max value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{min value|}}} | | ||
+ | ;Min Value | ||
+ | :{{{min value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{default base value|}}} | | ||
+ | ;Default Base Value | ||
+ | :{{{default base value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{to string style|}}} | | ||
+ | ;To String Style | ||
+ | :{{{to string style|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{to string style unfinalized|}}} | | ||
+ | ;To String Style Unfinalized | ||
+ | :{{{to string style unfinalized|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{to string number sense|}}} | | ||
+ | ;To String Number Sense | ||
+ | :{{{to string number sense|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{format string|}}} | | ||
+ | ;Format String | ||
+ | :{{{format string|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{format string unfinalized|}}} | | ||
+ | ;Format String Unfinalized | ||
+ | :{{{format string unfinalized|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{health type|}}} | | ||
+ | ;Health Type | ||
+ | :{{{health type|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{effective minimum|}}} | | ||
+ | ;Effective Minimum | ||
+ | :{{{effective minimum|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{effective maximum|}}} | | ||
+ | ;Effective Maximum | ||
+ | :{{{effective maximum|}}} | ||
+ | }} | ||
+ | </dl>{{clear}} | ||
+ | <p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Other</p> | ||
+ | <dl> | ||
+ | |||
+ | {{#if: {{{always hide|}}} | | ||
+ | ;Always Hide | ||
+ | :{{{always hide|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{apply factors if negative|}}} | | ||
+ | ;Apply Factors If Negative | ||
+ | :{{{apply factors if negative|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{cacheable|}}} | | ||
+ | ;Cacheable | ||
+ | :{{{cacheable|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{display max when above or equal|}}} | | ||
+ | ;Display Max When Above Or Equal | ||
+ | :{{{display max when above or equal|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{finalize equipped stat offset|}}} | | ||
+ | ;Finalize Equipped Stat Offset | ||
+ | :{{{finalize equipped stat offset|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{for information only|}}} | | ||
+ | ;For Information Only | ||
+ | :{{{for information only|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{hide in classic mode|}}} | | ||
+ | ;Hide In Classic Mode | ||
+ | :{{{hide in classic mode|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{minified thing inherits|}}} | | ||
+ | ;Minified Thing Inherits | ||
+ | :{{{minified thing inherits|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{never disabled|}}} | | ||
+ | ;Never Disabled | ||
+ | :{{{never disabled|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{overrides hide stats|}}} | | ||
+ | ;Overrides Hide Stats | ||
+ | :{{{overrides hide stats|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{round value|}}} | | ||
+ | ;Round Value | ||
+ | :{{{round value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{scenario randomizable|}}} | | ||
+ | ;Scenario Randomizable | ||
+ | :{{{scenario randomizable|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show if undefined|}}} | | ||
+ | ;Show If Undefined | ||
+ | :{{{show if undefined|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show non abstract|}}} | | ||
+ | ;Show Non Abstract | ||
+ | :{{{show non abstract|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on animals|}}} | | ||
+ | ;Show On Animals | ||
+ | :{{{show on animals|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on default value|}}} | | ||
+ | ;Show On Default Value | ||
+ | :{{{show on default value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on entities|}}} | | ||
+ | ;Show On Entities | ||
+ | :{{{show on entities|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on humanlikes|}}} | | ||
+ | ;Show On Humanlikes | ||
+ | :{{{show on humanlikes|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on mechanoids|}}} | | ||
+ | ;Show On Mechanoids | ||
+ | :{{{show on mechanoids|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on non power plants|}}} | | ||
+ | ;Show On Non Power Plants | ||
+ | :{{{show on non power plants|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on non wild man humanlikes|}}} | | ||
+ | ;Show On Non Wild Man Humanlikes | ||
+ | :{{{show on non wild man humanlikes|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on non work tables|}}} | | ||
+ | ;Show On Non Work Tables | ||
+ | :{{{show on non work tables|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on pawns|}}} | | ||
+ | ;Show On Pawns | ||
+ | :{{{show on pawns|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on player mechanoids|}}} | | ||
+ | ;Show On Player Mechanoids | ||
+ | :{{{show on player mechanoids|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on slaves only|}}} | | ||
+ | ;Show On Slaves Only | ||
+ | :{{{show on slaves only|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on unhaulables|}}} | | ||
+ | ;Show On Unhaulables | ||
+ | :{{{show on unhaulables|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on untradeables|}}} | | ||
+ | ;Show On Untradeables | ||
+ | :{{{show on untradeables|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show zero base value|}}} | | ||
+ | ;Show Zero Base Value | ||
+ | :{{{show zero base value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{suppress disabled error|}}} | | ||
+ | ;Suppress Disabled Error | ||
+ | :{{{suppress disabled error|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{immutable|}}} | | ||
+ | ;Immutable | ||
+ | :{{{immutable|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{hide at value|}}} | | ||
+ | ;Hide At Value | ||
+ | :{{{hide at value|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{no skill factor|}}} | | ||
+ | ;No Skill Factor | ||
+ | :{{{no skill factor|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{no skill offset|}}} | | ||
+ | ;No Skill Offset | ||
+ | :{{{no skill offset|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{round to five over|}}} | | ||
+ | ;Round To Five Over | ||
+ | :{{{round to five over|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{value if missing|}}} | | ||
+ | ;Value If Missing | ||
+ | :{{{value if missing|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show if hediffs present|}}} | | ||
+ | ;Show If Hediffs Present | ||
+ | :{{{show if hediffs present|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{capacity factors|}}} | | ||
+ | ;Capacity Factors | ||
+ | :{{{capacity factors|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{capacity offsets|}}} | | ||
+ | ;Capacity Offsets | ||
+ | :{{{capacity offsets|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show on pawn kind|}}} | | ||
+ | ;Show On Pawn Kind | ||
+ | :{{{show on pawn kind|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{skill need factors|}}} | | ||
+ | ;Skill Need Factors | ||
+ | :{{{skill need factors|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{skill need offsets|}}} | | ||
+ | ;Skill Need Offsets | ||
+ | :{{{skill need offsets|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{post process stat factors|}}} | | ||
+ | ;Post Process Stat Factors | ||
+ | :{{{post process stat factors|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{stat factors|}}} | | ||
+ | ;Stat Factors | ||
+ | :{{{stat factors|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{parts|}}} | | ||
+ | ;Parts | ||
+ | :{{{parts|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show if mods loaded|}}} | | ||
+ | ;Show If Mods Loaded | ||
+ | :{{{show if mods loaded|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show if mods loaded any|}}} | | ||
+ | ;Show If Mods Loaded Any | ||
+ | :{{{show if mods loaded any|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{display priority in category|}}} | | ||
+ | ;Display Priority In Category | ||
+ | :{{{display priority in category|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{worker int|}}} | | ||
+ | ;Worker Int | ||
+ | :{{{worker int|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{mutable stats|}}} | | ||
+ | ;Mutable Stats | ||
+ | :{{{mutable stats|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{show developmental stage filter|}}} | | ||
+ | ;Show Developmental Stage Filter | ||
+ | :{{{show developmental stage filter|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{post process curve|}}} | | ||
+ | ;Post Process Curve | ||
+ | :{{{post process curve|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{disable if skill disabled|}}} | | ||
+ | ;Disable If Skill Disabled | ||
+ | :{{{disable if skill disabled|}}} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{{worker class|}}} | | ||
+ | ;Worker Class | ||
+ | :{{{worker class|}}} | ||
+ | }} | ||
+ | |||
+ | </dl> | ||
+ | </div></div> | ||
+ | }}<!-- | ||
+ | |||
+ | DISPLAY TEXT | ||
+ | -->'''{{PAGENAME}}''' is a [[stat]]: {{Text | description | {{{description|}}} }} <!-- | ||
+ | -->{{#if: {{{min value|}}} | Its minimum allowed value is <!-- | ||
+ | -->{{#if: {{{format string|}}} | {{#invoke:String|replace|{{{format string|}}}|{0}|{{Format Number|{{{min value|}}}|{{{to string style|}}}}}}} | {{Format Number|{{{min value|}}}|{{{to string style|}}} }} }}<!-- | ||
+ | -->{{#if: {{{effective minimum|}}} | (effectively limited to <!-- | ||
+ | -->{{#if: {{{format string|}}} | {{#invoke:String|replace|{{{format string|}}}|{0}|{{Format Number|{{{effective minimum|}}}|{{{to string style|}}}}}}} | {{Format Number|{{{effective minimum|}}}|{{{to string style|}}} }} }})}}.}} <!-- | ||
+ | -->{{#if: {{{max value|}}} | Its maximum allowed value is <!-- | ||
+ | -->{{#if: {{{format string|}}} | {{#invoke:String|replace|{{{format string|}}}|{0}|{{Format Number|{{{max value|}}}|{{{to string style|}}}}}}} | {{Format Number|{{{max value|}}}|{{{to string style|}}} }} }}<!-- | ||
+ | -->{{#if: {{{effective maximum|}}} | (effectively limited to <!-- | ||
+ | -->{{#if: {{{format string|}}} | {{#invoke:String|replace|{{{format string|}}}|{0}|{{Format Number|{{{effective maximum|}}}|{{{to string style|}}}}}}} | {{Format Number|{{{effective maximum|}}}|{{{to string style|}}} }} }})}}.}} <!-- | ||
+ | -->{{#if: {{{default base value|}}} | Its default value is <!-- | ||
+ | -->{{#if: {{{format string|}}} | {{#invoke:String|replace|{{{format string|}}}|{0}|{{Format Number|{{{default base value|}}}|{{{to string style|}}}}}}} | {{Format Number|{{{default base value|}}}|{{{to string style|}}} }} }}.}}<!-- | ||
+ | |||
+ | CATEGORIES - WIP | ||
+ | --><!-- | ||
+ | {{#ifeq:{{{P|Always Hide}}} | true | [[Category:Stats - Always Hide]]}} | ||
+ | {{#ifeq:{{{P|For Information Only}}} | true | [[Category:Stats - For Information Only]]}} | ||
+ | --></includeonly><noinclude>{{Recode|reason=If lable and name arent the same, display explanatory text as to the in game name}}{{Documentation}}</noinclude> |
Latest revision as of 09:56, 4 November 2024
This page has been suggested for recoding. Reason: If lable and name arent the same, display explanatory text as to the in game name. You can help RimWorld Wiki by improving it. |
Creates the first line of a Stat page, displaying what it is, providing the description, categorizing the page and setting several page parameters.
Note: Description placed in the template should match the description of the stat in-game. Additional information and context can be added later. Links can be made from the text in the description.
The Capacity equivalent is Template: Capacity.
Example[edit]
No Table (Default)[edit]
Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15 c/s. Its default value is 3 c/s.
Table[edit]
Stat
Speed of movement in cells per second.
Base Stats
- Def Name
- MoveSpeed
- Label
- move speed
- Min Value
- 0.15
- Default Base Value
- 3.0
- To String Style
- FloatTwo
- Format String
- {0} c/s
Other
- Scenario Randomizable
- true
- Capacity Factors
- Moving
- Parts
- StatPart_Glow, StatPart_RevenantSpeed
- Display Priority In Category
- 2500
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