Difference between revisions of "Glow pod"
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− | {{ | + | {{Rewrite|reason = Format standardisation, [[fleshbulb]] is a decent precedent}} |
− | {{infobox main|building | + | {{infobox main|building |
| name = Glow pod | | name = Glow pod | ||
| image = GlowPod.png | | image = GlowPod.png | ||
| description = A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies. | | description = A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies. | ||
| type = Building | | type = Building | ||
+ | | type2 = Special | ||
| placeable = false | | placeable = false | ||
| passability = pass through only | | passability = pass through only | ||
Line 17: | Line 18: | ||
| thingCategories = BuildingsSpecial | | thingCategories = BuildingsSpecial | ||
}} | }} | ||
− | '''Glow pods''' are a temporary light source. Glow pods can only be acquired from [[hive]]s which makes them very rare, but they cannot be sold to any [[faction]]. As of game version 1.2.2753, they cannot be uninstalled and reinstalled upon being spawned, but after a few hours it should be movable. They last for 20 in game days (1 season and 5 days). | + | '''Glow pods''' are a temporary light source. Glow pods can only be acquired from [[hive]]s which makes them very rare, but they cannot be sold to any [[faction]]. As of game version 1.2.2753, they cannot be uninstalled and reinstalled upon being spawned, but after a few hours it should be movable. They last for 20 in game days (1 season and 5 days). |
== Lighting == | == Lighting == | ||
− | The area | + | [[File:Glow pod illumination area.png|300px|thumb|left|The white area (2 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (3rd tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] |
− | + | Glow pods provide adequate lighting (50% - 30%) in a 3 tile radius beyond the occupied tile. | |
− | [[ | ||
== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Glow pods no longer affect [[anima tree|anima]] meditation.{{RoyaltyIcon}} | * [[Version/1.2.2719|1.2.2719]] - Glow pods no longer affect [[anima tree|anima]] meditation.{{RoyaltyIcon}} | ||
− | [[Category: | + | {{Nav|special|wide}} |
+ | [[Category:Special]] | ||
+ | [[Category:Lamp]] | ||
[[Category:Environment]] | [[Category:Environment]] |
Latest revision as of 21:50, 18 November 2024
This article is suggested to be rewritten. Reason: Format standardisation, fleshbulb is a decent precedent. You can help the RimWorld Wiki by improving it. |
Glow pod
A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Light Radius
- 3.48
Technical
- thingCategories
- BuildingsSpecial
Glow pods are a temporary light source. Glow pods can only be acquired from hives which makes them very rare, but they cannot be sold to any faction. As of game version 1.2.2753, they cannot be uninstalled and reinstalled upon being spawned, but after a few hours it should be movable. They last for 20 in game days (1 season and 5 days).
Lighting[edit]
Glow pods provide adequate lighting (50% - 30%) in a 3 tile radius beyond the occupied tile.